In short, my arguments are:
MKB-42.
SHORT RANGE MAP: Godly penetration. Even if you're a smart rifleman who ducks back behind that doorway as soon as he sees the muzzle flash, the MKB can go through anything short of a double brick wall.
LONG RANGE MAP: Great range and accuracy in single shots. All of a sudden the Axis team has up to six additional semiautomatic rifles with greater magazine capacity. Thank God I haven't played a round on Fallen Fighters yet where the Germans have Six MkBs in addition to seven G41s and the usual mix of weapons.
Is its behavior realistic? Yes. Does it take skill to use well? Some. Does it need a nerf? No. Can it be beaten up close/at range? Of course. Does it give the Axis an advantage? YES--it's a prototype ASSAULT RIFLE! In a one on one matchup, it should be superior, and I'm not complaining!
But are there too many of them? Definitely.
MP40/II:
MEDIUM RANGE: 7 seconds of sustained, accurate, controllable fire with a brief pause in between--negligible assuming the enemy isn't constantly attacking. Multiply by 3 (the other three Axis assault troopers took Mkbs
). Result? That quadrant of the map is now closed. According to rumor, the added weight of the bigger magazine further reduces recoil.
CLOSE RANGE: You're behind enemy lines, upstairs in the Town Hall on Spartanovka, Grain Elevator, or Zab's House on Pavlov's. You see four Russians firing out a window, their backs to you. Empty clip one, eight bullets per Ruskie. A quick one second transition to clip two as you move towards the next room. The two Soviet riflemen inside jump out to try and catch you mid-reload, you hose them down with exactly a quarter of your second clip, move on. A PPSh ambushes you, and you respond with fully automatic hipfire. He runs dry after 2.3 seconds of fire, but you
still have enough ammo to hose him for another 1.3 seconds after he's already dead!!
Is its behavior realistic? Yes. Does it take skill to use well? Some. Does it need a nerf? No. Can it be beaten up close/at range? Of course. Does it give the Axis an advantage? Once 4 squad leaders, the commander, and two engineers get it in addition to the three assault troopers who chose it over the Mkb, what do you think?
It negates any ammo capacity advantage of the PPSh drum mag, reduces the MP40's disadvantage at point-blank range, retains or even improves mid-range accuracy, and drastically reduces down time between the first two clips. The PPSh's only advantage then is in rate of fire--not insignificant, but hardly comforting at fifty yards.
Are there too many of them? Definitely.
In conclusion, yes a PPSh user who knows what he is doing can outfight an Mkb or MP40. The problem is that an MP40 or Mkb user with no idea of what he is doing can outfight three or four PPSh users who don't have any clue either. And a team with three Mkb users and three MP40/II users who
really know what they're doing against a competent Allied team? You be the judge.