Why are some sounds so bloody quiet?
The sound effects in this game are fantastic. Really, like RO1, the sounds are one of the strongest features of the game. Each rifle has a realistic crack to it. The machine guns rattle and bang convincingly. Sub machine guns have a proper staccato chatter. Explosions stun you without sounding like a nuclear weapon. Footsteps sound authentic and immersive and the crack/whistle of bullets flying past make me duck instinctively. Fantastic. I love good sound effects in games, I think they are one of the most important aspects of the experience yet they are sadly overlooked in most titles. Im glad TWI is one of the developers who take the time to make sure their sounds work well.
However, there is one thing that is lost from RO1. Volume. I'm not talking about bass levels, or more powerful sounds. Just the volume. I think the gun sounds are too quiet compared to other sounds in the game. And one thing that certainly needs addressing is the artillery.
In RO1, an artillery barrage usually meant blown eardrums. Anyone remember Basovka? When artillery came down I literally couldn't move from my bunker. The ground shook, I couldn't hear anything else except the world around my player being torn asunder. Yet in RO2 - artillery is quiet. I mean, really quiet. There's the dull rumble from it, but its actually so quiet, I don't know it's happening.
I was playing on a sever about half an hour ago, when my player just exploded into several parts. I didn't know what happened. Then I saw the death messages, and I remembered that the artillery was coming down. I'd managed to take a direct hit from an artillery shell and I didn't even notice. In RO1, the sound alone would have been enough to make sure I was cowering somewhere, not brazenly striding across open ground in the middle of a mortar strike I didn't even realise was happening.
I know that RO2 has many problems at the moment, and that the dev team is probably working hard to patch bugs, improve performance and activate broken features, so I know this issue is something minor that can wait for the moment. but I just thought I'd mention it, as I think it's something important that should be looked at later.
Keep up the good work guys.
The sound effects in this game are fantastic. Really, like RO1, the sounds are one of the strongest features of the game. Each rifle has a realistic crack to it. The machine guns rattle and bang convincingly. Sub machine guns have a proper staccato chatter. Explosions stun you without sounding like a nuclear weapon. Footsteps sound authentic and immersive and the crack/whistle of bullets flying past make me duck instinctively. Fantastic. I love good sound effects in games, I think they are one of the most important aspects of the experience yet they are sadly overlooked in most titles. Im glad TWI is one of the developers who take the time to make sure their sounds work well.
However, there is one thing that is lost from RO1. Volume. I'm not talking about bass levels, or more powerful sounds. Just the volume. I think the gun sounds are too quiet compared to other sounds in the game. And one thing that certainly needs addressing is the artillery.
In RO1, an artillery barrage usually meant blown eardrums. Anyone remember Basovka? When artillery came down I literally couldn't move from my bunker. The ground shook, I couldn't hear anything else except the world around my player being torn asunder. Yet in RO2 - artillery is quiet. I mean, really quiet. There's the dull rumble from it, but its actually so quiet, I don't know it's happening.
I was playing on a sever about half an hour ago, when my player just exploded into several parts. I didn't know what happened. Then I saw the death messages, and I remembered that the artillery was coming down. I'd managed to take a direct hit from an artillery shell and I didn't even notice. In RO1, the sound alone would have been enough to make sure I was cowering somewhere, not brazenly striding across open ground in the middle of a mortar strike I didn't even realise was happening.
I know that RO2 has many problems at the moment, and that the dev team is probably working hard to patch bugs, improve performance and activate broken features, so I know this issue is something minor that can wait for the moment. but I just thought I'd mention it, as I think it's something important that should be looked at later.
Keep up the good work guys.