Hi everyone.
To start this is a semi-complain thread so please don't troll, but what I’m hoping to achieve is a list of things that should be added for a more realistic feel. Lastly I’ll try and give reasons for and perhaps against to balance the argument as well as emphasise the fact that this could just be a server side decision. So you can be Casual-RO2 or Realism-RO2.
Anyway. Onwards.
Realistic Damage System.
When you're shot you can apply a magic bandage and hey-presto, you're fine again. Rather than this it should be a more realistic damage system where if you're shot in the leg you're limping, your movement is slowed and your stamina is practically zero. You can't jump either and sprinting is out of the question. Shot in the arm means your weapon sway is significantly increased. And lastly a shot in the chest (that doesn't kill) should cause a slow bleed out that a bandage only slows down and an interesting screen effect (similar to the current bleed out). All wounds should cause a slow bleed out that a bandage only slows down. Obviously this will make it a lot harder when you're out on the battlefield without the magical bandages blessed by Jesus but combined with the other suggested improvements it should balance out. There could even be levels of realisitc damage from the casual magical bandage to the evil relentless torrent of death that is war.
Stamina
Current stamina is simply a way to say you can or can't sprint. Stamina should really have more of an effect on weapon sway and accuracy, if you're stamina is low after sprinting then you shouldn't really be able to aim for ****. Excuse my language. This stamina system would also be paired with the more realistic damage system to make it much more realistic when you're hit. You can't be shot in the arm and still fire like you're Rambo nor should you be able to run like Usain Bolt with a bullet in your leg.
Weapon sway, accuracy and recoil.
Currently the weapons are basically railguns with a WW2 skin. There's no real challenge in shooting and firefights last a couple of seconds. There should be a significant increase in the recoil for the majority of the weapons, some more than others. The semi-auto rifles and the STG are the main culprits. Secondly weapon sway should be increased, a soldier can't just immediately point his rifle at a target and have the steady aim of a statue. There's sway there, which is linked to stamina as said above. This should all be combined to make it much more difficult to get that shot that's a 100+ meters away and make firefights even under 100m a bit more of a challenge.
Suppression
Suppression is a huge part of the tactics of warfare and currently doesn't really cut it. Suppression should cause a large increase in weapon sway to represent the nerves of the soldier and how ****-scared he'll be. The current aesthetic suppression is good but could be better, when those bullets are flying past it should be ...more. Darkest Hour had a great system as did the HL2 mod Resistance and Liberation (the latter is something TWI should look at).
The Weapons.
As soon as the game came out and you fixed the Digital Deluxe 'rewards' all I saw on the battlefield were super-rare automatic AVT40s and the Mkbs EVERYWHERE. The German side should primarily be a ratio of 10 riflemen for every 1 MG34 and perhaps 2 Mp40s. And the odd G41. The Russians I’m not entirely sure about they should have a larger ratio of SMGs to riflemen and about the same with the MGs. I'd also like to see the idea of MG42s as a later addition but are larger and carry significantly less ammo. Perhaps introduce MG teams as part of the squads.
I realise this isn't brilliantly written and I apologise. But I hope my point gets across and people agree (or disagree for a nice discussion). I also realise a lot of these points have been said but I wanted to put them all into one thread and put my ideas forward
Thanks for your time.
To start this is a semi-complain thread so please don't troll, but what I’m hoping to achieve is a list of things that should be added for a more realistic feel. Lastly I’ll try and give reasons for and perhaps against to balance the argument as well as emphasise the fact that this could just be a server side decision. So you can be Casual-RO2 or Realism-RO2.
Anyway. Onwards.
Realistic Damage System.
When you're shot you can apply a magic bandage and hey-presto, you're fine again. Rather than this it should be a more realistic damage system where if you're shot in the leg you're limping, your movement is slowed and your stamina is practically zero. You can't jump either and sprinting is out of the question. Shot in the arm means your weapon sway is significantly increased. And lastly a shot in the chest (that doesn't kill) should cause a slow bleed out that a bandage only slows down and an interesting screen effect (similar to the current bleed out). All wounds should cause a slow bleed out that a bandage only slows down. Obviously this will make it a lot harder when you're out on the battlefield without the magical bandages blessed by Jesus but combined with the other suggested improvements it should balance out. There could even be levels of realisitc damage from the casual magical bandage to the evil relentless torrent of death that is war.
Stamina
Current stamina is simply a way to say you can or can't sprint. Stamina should really have more of an effect on weapon sway and accuracy, if you're stamina is low after sprinting then you shouldn't really be able to aim for ****. Excuse my language. This stamina system would also be paired with the more realistic damage system to make it much more realistic when you're hit. You can't be shot in the arm and still fire like you're Rambo nor should you be able to run like Usain Bolt with a bullet in your leg.
Weapon sway, accuracy and recoil.
Currently the weapons are basically railguns with a WW2 skin. There's no real challenge in shooting and firefights last a couple of seconds. There should be a significant increase in the recoil for the majority of the weapons, some more than others. The semi-auto rifles and the STG are the main culprits. Secondly weapon sway should be increased, a soldier can't just immediately point his rifle at a target and have the steady aim of a statue. There's sway there, which is linked to stamina as said above. This should all be combined to make it much more difficult to get that shot that's a 100+ meters away and make firefights even under 100m a bit more of a challenge.
Suppression
Suppression is a huge part of the tactics of warfare and currently doesn't really cut it. Suppression should cause a large increase in weapon sway to represent the nerves of the soldier and how ****-scared he'll be. The current aesthetic suppression is good but could be better, when those bullets are flying past it should be ...more. Darkest Hour had a great system as did the HL2 mod Resistance and Liberation (the latter is something TWI should look at).
The Weapons.
As soon as the game came out and you fixed the Digital Deluxe 'rewards' all I saw on the battlefield were super-rare automatic AVT40s and the Mkbs EVERYWHERE. The German side should primarily be a ratio of 10 riflemen for every 1 MG34 and perhaps 2 Mp40s. And the odd G41. The Russians I’m not entirely sure about they should have a larger ratio of SMGs to riflemen and about the same with the MGs. I'd also like to see the idea of MG42s as a later addition but are larger and carry significantly less ammo. Perhaps introduce MG teams as part of the squads.
I realise this isn't brilliantly written and I apologise. But I hope my point gets across and people agree (or disagree for a nice discussion). I also realise a lot of these points have been said but I wanted to put them all into one thread and put my ideas forward
Thanks for your time.
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