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Suggestion: Deviation when entering Ironsights

No.

RO1 did not have any deviation and never needed it.

I would rather that there was a visual sway instead of deviation. The problem with deviation is that it is impossible to control and difficult to see. At least with visual sway you know what is happening.

Red Orchestra uses ballistics instead of deviation and it should keep it that way..
 
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I agree that the accuracy is too high. We can:

1. Add more random positioning when entering iron sights. There is not a big difference from the way it already is. Skilled players with good equipment are simply quick at moving the iron sights over the target no matter how far they have to move. It can also cause more problems where the player can have problems trying to move the weapon to where he intends.

2. More realistic: the front and rear sights have a deviation grahically for 1-2 seconds (a bit vertically, a bit horizontally) when entering iron sights. Holding the breath won't fix it. This is what happens in reality. Shouldering a rifle and bring it to your face is easy and fast with training, but especially with old fashioned front-rear iron sights without ghost rings, aligning the eye with the front and rear sights takes a moments time. At close range it does not matter because a slight misalignment will not make you miss the large target.
 
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