Indeed, in the apartments map the russians can't even spawn in sight of an axis fixed MG enplacement as there are usually some big apartment blocks between both.
On to commisars house: Use the damned smoke grenades! They didn't add those as mere eyecandy as they are usually pretty damned effective if they are used correctly (block enemy LOS). If you deploy smoke between you and the enemy you will die a quick death. Always make sure there is cover (wall, crater, sandbags eg.) between the enemy position and the smoke.
No cover = death in this game.
Gumrak is pretty damned awful; but personally i think the tank part of the game is far from complete. It definatly needs a bigger variety of armored vehicles (I know they are working on it ) and more maps.
At the moment ROII is mainly about infantry combat.
On to commisars house: Use the damned smoke grenades! They didn't add those as mere eyecandy as they are usually pretty damned effective if they are used correctly (block enemy LOS). If you deploy smoke between you and the enemy you will die a quick death. Always make sure there is cover (wall, crater, sandbags eg.) between the enemy position and the smoke.
No cover = death in this game.
Gumrak is pretty damned awful; but personally i think the tank part of the game is far from complete. It definatly needs a bigger variety of armored vehicles (I know they are working on it ) and more maps.
At the moment ROII is mainly about infantry combat.
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