Problem 1) Axis ARTILLERY - There is generally only one approach for most points and Axis can shut this down while hitting Allied spawn at the same time. I consistently see Axis artillery kill 20 guys in one salvo because it lands right on spawn.
Fix: Restrict Axis to mortars only, more than enough to stop Allied problem areas because theres seriously only one approach for point B and points C and E and F. Also get rid of lockdown after first point.
Problem 2) Even Allied capping points in spite lockdown will consistently run out of tickets by No Man's Land
Fix: Boost tickets, for both sides
Problem 3) Axis AI coaxial guns - more accurate than human players. Can snipe from across the map effortlessly and difficult to challenge because Axis have better cover on eastern side of map. Allied infantry approach is suicide.
Fix: Dumb down coaxial AI, or remove AI gunner entirely.
Problem 4) Lockdown - Past point A, there is no reason to keep this mechanic. The map is incredibly difficult for Allies to win without it, keeping it only makes it more frustrating.
Fix: Get rid of lockdown past the first point.
Commissar's has the potential to be an amazing, perhaps my favorite map but right now the map mechanically favors Axis in an unfun way. Please fix this.
Fix: Restrict Axis to mortars only, more than enough to stop Allied problem areas because theres seriously only one approach for point B and points C and E and F. Also get rid of lockdown after first point.
Problem 2) Even Allied capping points in spite lockdown will consistently run out of tickets by No Man's Land
Fix: Boost tickets, for both sides
Problem 3) Axis AI coaxial guns - more accurate than human players. Can snipe from across the map effortlessly and difficult to challenge because Axis have better cover on eastern side of map. Allied infantry approach is suicide.
Fix: Dumb down coaxial AI, or remove AI gunner entirely.
Problem 4) Lockdown - Past point A, there is no reason to keep this mechanic. The map is incredibly difficult for Allies to win without it, keeping it only makes it more frustrating.
Fix: Get rid of lockdown past the first point.
Commissar's has the potential to be an amazing, perhaps my favorite map but right now the map mechanically favors Axis in an unfun way. Please fix this.