Something RO2 does really well for me is capturing a bit of emotion, something which most games never manage to do, even in Single Player.
RO even manages that in multiplayer sometimes.
Say what you will of some of the voice overs, there are some great things in here.
Last night i was on trainstation as a rifleman.
As i moved through the building i shot several guys, then when my rifle was empty i proceeded bayoneting two others.
I was feeling really good about myself, and i stopped inside the room i stabbed the last guy to reload.
And then was when my last victim started moaning and crying, and this brought me back to Earth and i started feeling sorry for him despite this being a game.
It actually reminded me of reading this part in 'All quiet on the Western front':
"But now, for the first time, I see you are a man like me. I thought of your hand-grenades, of your bayonet, of your rifle; now I see your wife and your face and our fellowship. Forgive me, comrade. We always see it too late. Why do they never tell us that you are poor devils like us, that your mothers are just as anxious as ours, and that we have the same fear of death, and the same dying and the same agony--Forgive me, comrade; how could you be my enemy?"
- Erich Maria Remarque, All Quiet On The Western Front, Ch. 9
And for a game to accomplish that is admirable.
I have always thought that games could do so much more to educate people, wether as 'subtle' as in this example or otherwise.
I have a big imagination and never have any trouble picturing stuff that i read in books, and i read a LOT, but there are people i know who can not.
Movies can go a big way too, but there you are always the spectator.
A game can put you in these situations and involve you.
I think that is also a big reason there was such an uproar over the airport scene in MW2 though i never played that myself and afaik was used to villify the baddies even more.
RO however has always been more objective without favoring one side over the other, which is important for games as these.
Hearing fallen enemies beg and moan immediately humanises them and is what made me think of that quote from All Quiet, and it's awesome.
Anybody else experience anything like this in the game?
RO even manages that in multiplayer sometimes.
Say what you will of some of the voice overs, there are some great things in here.
Last night i was on trainstation as a rifleman.
As i moved through the building i shot several guys, then when my rifle was empty i proceeded bayoneting two others.
I was feeling really good about myself, and i stopped inside the room i stabbed the last guy to reload.
And then was when my last victim started moaning and crying, and this brought me back to Earth and i started feeling sorry for him despite this being a game.
It actually reminded me of reading this part in 'All quiet on the Western front':
"But now, for the first time, I see you are a man like me. I thought of your hand-grenades, of your bayonet, of your rifle; now I see your wife and your face and our fellowship. Forgive me, comrade. We always see it too late. Why do they never tell us that you are poor devils like us, that your mothers are just as anxious as ours, and that we have the same fear of death, and the same dying and the same agony--Forgive me, comrade; how could you be my enemy?"
- Erich Maria Remarque, All Quiet On The Western Front, Ch. 9
And for a game to accomplish that is admirable.
I have always thought that games could do so much more to educate people, wether as 'subtle' as in this example or otherwise.
I have a big imagination and never have any trouble picturing stuff that i read in books, and i read a LOT, but there are people i know who can not.
Movies can go a big way too, but there you are always the spectator.
A game can put you in these situations and involve you.
I think that is also a big reason there was such an uproar over the airport scene in MW2 though i never played that myself and afaik was used to villify the baddies even more.
RO however has always been more objective without favoring one side over the other, which is important for games as these.
Hearing fallen enemies beg and moan immediately humanises them and is what made me think of that quote from All Quiet, and it's awesome.
Anybody else experience anything like this in the game?