I am actually rather curious.
Anyone know or care to guess in an xxx times xxx meter format?
Anyone know or care to guess in an xxx times xxx meter format?
They are small. Remember you are only allowed to be in a certain area at a certain time.
So basically you are limited to 25-50% of each map at any given time.
The worst thing is if you have flanked the enemy and your team loses a territory... then you are instagibbed by GOD since the place you were in have turned to PROTECTED AREA.
This is really stupid imo... at least for 64 players...
I dont know if would call them small or big. I think they are big enough, but the protected zones like already mentioned in this tread PISSES me off sometimes. I crouch around then suddenly a message on my screen reads "Warning, this is a protected area" or something and a voice tells me to get out of there and then BAM im dead before I can even react.
I would say the maps are the roughly the same size as most CS and CoD maps, some are a bit larger or a bit smaller but its very far from Battlefield size.
They're way bigger than COD maps and at times larger than BF maps...
then you are instagibbed by GOD since the place you were in have turned to PROTECTED AREA.
The reason there is protected areas is simple seems like you guys are trying to camp a spawn lol.On a defensive map if you don't protect the capzone and loose it the map pushes back.SO in turn you need to go to the next capzone and protect it.The enemy will spawn in the zone they just captured.
Maybe instead of ignoring the caps you guys should play the territory maps the way they was designed.If you want to just go where ever you want plz try firefight mode.Ignoring the cap is also why you guys are loosing the objectives and the enemy spawn is pushed forward.
Eh, some people prefer to use tactics and outsmart the enemy instead of marching forward and fighting them head on. It's not about trying to camp a spawn, some people are just trying to flank and come behind the enemy, or wherever they're vulnerable.
At the same time ignoring the cap and loosing the zones/matches pushing back the spawns.I play in and around the caps and never have this problem.Sometimes you can just go off the edge of the map and hit these spots ..Even then tho your not helping the team being FAR away from the capzone.If you must insist on being out of the capzone at least cover the zone from another position.
The maps are plenty big for multiple flanks on a capzone the problem is 75% of the players seem to just ignore caps.
The best way to defend the cap zone is to prevent them from getting to it in the first place. Cutting off access. The entire team doesn't need to be in the zone to defend. Normally a good defense will not consists of an entire team stacked in one static area.
but not 75% of the team ignoring the caps is a sure fire way to loose the match every time. For every guy you kill out of the zone 3 get by you and start capturing the undefended territory.I have played R01 since beta I know a thing or 2 about territory matches.