Played Barracks with my friend and i was able to get 3 kills until I picked up a mp-40.
I fraged 29 extra kills in 5-7 m time.
This gun is seriously too powerful! Getting people from 100 150 m was so easy. I didn't even use SVT ( wich is super easy in RO2) for long ranges.
PPSH is no match for MP-40.
I wonder was it really that good? And more importanly was PPSH that bad?
It's true, no matter how you slice it. Anytime I want to cruise on easy street in RO2, I just select an MP40 if its available. Seriously, a baby could use this gun.
The MP40 has basically zero recoil (the sights just wiggle a bit when you fire) and is essentially a fully automatic headshot gun. I have actually managed to SNIPE with it on Fallen Fighters, killing people at 150-200m distances, just to test its effectiveness. This should be near impossible for two reasons:
1) The MP40's 9mm round should lose much of its kinetic energy, making any bullets hitting at that distance do much less damage, and the rounds would diverge pretty far from their intended target.
2) The same 9mm round has a very large drop off, and I found myself not even having to compensate for range!
Furthermore, the gun just doesn't feel like a gun. The PPSH for some reason has this outrageous recoil (especially from the hip ... for some reason that gun has 2 different kinds of recoil), while the MP40 feels like an airsoft gun that does full damage. Granted, the PPSH did fire a slightly more powerful round, and has a higher firing rate, but if you watch footage of soldiers in WWII and modern trained gun users, you can see that the recoil is really very manageable -- much more so than is represented in game.
I have a suspicion that the reason there is such a huge difference between these weapons is because of a deep-down developer concern for balance. Anyone who has played RO1 knows what I'm talking about with the PPSH vs MP40 recoil issue from that game. It feels like there is still some residual "fear" of the PPSH in terms of how its been designed.
The thing is, the devs have always said they are for making weapons act like they really did in real life. In fact, supposedly the whole reason the PPSH has a stick mag instead of the standard issue (and much more common) drum magazine is to balance its rate of fire against the MP40, without actually changing the attributes of the gun itself. The funny thing is that because of the MP40's lack of recoil, its already a better gun than the PPSH in most circumstances, and this balancing measure makes the issue even worse. It's easier to hipshoot, way easier to get long distance shots (see above), all because it hardly has any recoil.
All I ask for is a small tweak to the MP40 so that it has perhaps lightly lower levels of recoil than the MP40 in RO1. That would at least go a long way towards solving the MP40 sniping issue and perhaps make it actually require SKILL to use.