I would definitely be up for a separate game mode with reduced accuracy. It would be nice to have to outflank a machine gun position instead of just shooting them with a rifle without a thought.
I would rather the weapons remain realistic and it required teamwork and communication to deal with that MG position. After all, this is what makes this game great and unlike just any other run'n'gun rambo shooter.
The thing you don't show is how little sway there is if you just hold down SHIFT the whole time, which is what 99% of people do when they're going for medium long distance shots. When your player starts to control his breathing, I guess his arms and upper body also gets unlimited stamina, which allows him to always pull off perfect 200m shots with little to no sway?So, for information's sake, and though it's technically on the subject of sway rather than the actual accuracy of the rifles - here's a video I just recorded. Demonstrates unrested and rested sway at zero stamina and my attempt to shoot a buddy at 160m unrested with no stamina. Also notice the ironsights coming up screwy when I was rested, leaning out of cover.
RO2 rifle sway - YouTube
Sway is small and tight when you first pull up sights, then magnifies greatly as (apparently) the soldier relaxes some and tries to catch his breath. Very nearly impossible to hit someone standing at range after the first couple moments. In the video, I got off the kill shot a hair before the breathing started slowing down and I lost all semblance of control.
Seems logical and realistic to me.
Agreed. It is the accuracy of the soldier that is unrealistic.
Sway is small and tight when you first pull up sights, then magnifies greatly as (apparently) the soldier relaxes some and tries to catch his breath. Very nearly impossible to hit someone standing at range after the first couple moments. In the video, I got off the kill shot a hair before the breathing started slowing down and I lost all semblance of control.
Seems logical and realistic to me.
I think you demonstrated the lack of sway tbh. Very little sway and its very predictable movements. Predictable movement is fine, but it needs to move more, especially on the semi's and smgs. Was that with holding your breath?
Wait, why would the smaller, shorter, and lighter SMG sway more than the battle rifle? That doesn't make any sense.
-Paas
The human factor (you) determines how accurate the solider is. People still miss in this game all the time. Even not having to deal with things like temperature, emotion, nerves, hunger, pain, etc. There is only so much you can do to instill the human element until you cross that line of making things artificially difficult.
-Paas
I mean I am more concerned with the ease of use of the SMGs and Semi's. If they want to add more sway to bolts as well I don't mind. There needs to be something anyway. If they will put in bandaging wounds and other unrealistic stuff they can do something about weapon balance. If they can do the balancing in a way that still feels realistic then thats best to me.
They don't need to balance the weapons. They just need the weapons to mirror their real life counterparts and then put the correct numbers into a given force. Slot allocation and reinforcement adjustments should be the only form of balance in RO2.
-Paas
The PPSh in realistic mode is ****ing over the top and unrealistic. Please put it back to normal values.
But it's already realistic.
They don't need to balance the weapons. They just need the weapons to mirror their real life counterparts and then put the correct numbers into a given force. Slot allocation and reinforcement adjustments should be the only form of balance in RO2.
-Paas
I think I said everything I wanted to on realism in my previous posts. I respectfully disagree and feel the way guns are used is unrealistic, and the way the player interfaces with the gun is unrealistic to the point were it could be tweaked to improve balance. RO2 isn't uber realism anyway. If they reduced the numbers of SMG and Semi across the board that might help, but its still making the game unnecessarily easy for some with no drawbacks
If you want to use a semi you should have to weigh the cost of reduced accuracy/damage, and if you want a SMG then you increase close range potential for long. But now you can easily hit the target at long range without even going prone with an and have low recoil and suppress the target at the same time.
I want deeper gameplay, and tbh Ostfront felt plenty realistic without bandaging, harder guns etc
I would definitely be up for a separate game mode with reduced accuracy. It would be nice to have to outflank a machine gun position instead of just shooting them with a rifle without a thought.
Er, yes it does. You're firing it at an upward angle. Read your graph. It's says "Horizontal Rifle Trajectory"
That exhibit proves my case. There is no natural rise in a round and/or bullet when it's ejected from an end of a weapon. It doesn't matter at what elevation I have the weapon, the round and/or bullet still comes out straight and falls X meters/yards/miles. If there were a rise when said round was ejected, then we would need to change all of our laws in physical science.
K, everyone understands this dude. The original response to your post said that at 200yds, the bullet would still be rising on its ballistic arc. This is correct if rifle is zeroed a certain way.That exhibit proves my case. There is no natural rise in a round and/or bullet when it's ejected from an end of a weapon. It doesn't matter at what elevation I have the weapon, the round and/or bullet still comes out straight and falls X meters/yards/miles. If there were a rise when said round was ejected, then we would need to change all of our laws in physical science.