I like the old version of when bullets whipped by your head. Now I can barely notice it, and it doesn't give that same 'hit the dirt' feeling it had in RO:OST.
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None of the realism settings have actually been implimented as well as that rumor that everyone is hero level in beta right now.
Yeah, I know that. I'm sure it'll end most of complaints.This is another thing that people seem to miss. The latest patch will make all of these features functional.
The ones who don't like the zoom just take it too literally. They don't understand the concept or what is being achieved because your eyes don't literally "zoom".
I think probably there should still be minefields around spawns. Today I was playing on Gumrak with only one player on the other side. After he quit without leaving spawn, I stopped over to check out what was going on. Sure enough, I drove the Pz4 right into his spawn, checked him out, then blew the hell out of him. All right in his spawn.
Gun sway, running stamina, no spawning on SL, no zoom, no ****ty lockdown.
The gun sounds were msore rich in RO1, there was also the warping barrel sound when your MG got too hot.
The reload animations were far superior in RO1 as well.
Red Orchestra - Ostfront 41-45 - Gameplay 1/5 - YouTube2:57
if TW barely changed the gameplay then the game wouldn't be classed a sequel but more of a upgrade "Capcom" style or a remake with only better graphics and some animations being the only differences. And no one other than Fans x with nostalgia want that. Tripwire and many devs have to change the next game for better or worst because they cant make a game thats just the same, because thats just a big waste of time, money and effort.
thems the only two things that need to be brought back to RO1 lvls. the game would be complete for me then.Gun sway, running stamina,