Most of you will understand the point of suppressive fire is to allow your own troops to move unmolested; the golden rule of fire and movement being "no movement without fire".
However, many players do not employ certain weapons in a manner that replicates the use of suppressive fire, particularly machine guns or concentrated rifle fire.
Quite rightly so, players will hold fire and wait for the enemy to pop out of cover before firing again to kill or suppress them again to conserve ammunition and keep weapons cool. Often, this leads to the poor sod who is attacking the said enemy being point blanked/shot first as he moves up to take him out; rather counter intuitive to a teamwork heavy game.
I do not expect well coordinated squad/section attacks on enemy positions in this game, as it is far too dynamic for it, but I think a little encouragement for people to employ weapons such as machineguns more effectively would be useful.
In other words, once you force him down into cover, keep his bloody head down by suppressing him.
The worst offenders are those that use machineguns as a sort of "personal camping/defence" weapon, in some remote stairway or corner of the map. Bear in mind, machineguns are hugely important weapons during a firefight, whose suppressive fire allows your team to move forward, and pins enemies in.
As such, to encourage good use of cover fire/suppressive fire with all weapons, but particularly machineguns, I think points should be awarded for suppressive fire (as team points).
Everytime you suppress an enemy, you should earn a point; or something similar: I notice that the game registers when you suppress an enemy because your character shouts "I've got him pinned!" or words to that effect when you do. Taking it further is an obvious step.
However, many players do not employ certain weapons in a manner that replicates the use of suppressive fire, particularly machine guns or concentrated rifle fire.
Quite rightly so, players will hold fire and wait for the enemy to pop out of cover before firing again to kill or suppress them again to conserve ammunition and keep weapons cool. Often, this leads to the poor sod who is attacking the said enemy being point blanked/shot first as he moves up to take him out; rather counter intuitive to a teamwork heavy game.
I do not expect well coordinated squad/section attacks on enemy positions in this game, as it is far too dynamic for it, but I think a little encouragement for people to employ weapons such as machineguns more effectively would be useful.
In other words, once you force him down into cover, keep his bloody head down by suppressing him.
The worst offenders are those that use machineguns as a sort of "personal camping/defence" weapon, in some remote stairway or corner of the map. Bear in mind, machineguns are hugely important weapons during a firefight, whose suppressive fire allows your team to move forward, and pins enemies in.
As such, to encourage good use of cover fire/suppressive fire with all weapons, but particularly machineguns, I think points should be awarded for suppressive fire (as team points).
Everytime you suppress an enemy, you should earn a point; or something similar: I notice that the game registers when you suppress an enemy because your character shouts "I've got him pinned!" or words to that effect when you do. Taking it further is an obvious step.
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