there are some serious issues with the beta that did not seem apparent in the months of beta youtube footage.
However, Ill start on a more positive note. The English VOs are pretty good, the sound design is damn amazing, and the performance in game is pretty good for beta code. Plus, tunnel vision is awesome, and even on medium settings, war movie filter is probably the most aesthetically pleasing filter Ive seen in a game.
Now, the problems. A big one is the server browser. Ridiculous. Crashes with miniscule movement, and does not react to my attempts of sorting by ping, map, etc. Now this is massive, because it severely limits the testers ability to, you know, test .
Fine, lets get into an actual game after being lucky enough to have a friend in a game that I can join through steam community.
I put my FOV up to 75, and lay down next to some sandbags. My view clipped through them, and I could "wallhack" the opposing team, while also losing a bit of spatial awareness. Whatever, graphics bugs, doesn't matter. I press escape to change a class, and a permanent blue crosshair is on my left portion of the screen for the rest of the match. Meh, Ill ignore it.
Lets try respawning? No. Oh, now I respawned after the 2nd or 3rd wave. Whatever, minor glitch, Im still playing.
Lets use the cover system. Works, 75% of the time. The rest? Clipping, clipping, clipping, and weird glitches with the height of your weapon with the cover (popping your face up into sandbags wont help you shoot )
Now bear in mind, I'm still enjoying the game at this point. Oh look, now its a server map change. No one can play the map once it loads, we just get a nice view of Apartments. Everyone leaves to go to the hellish server browser.
Browse, crash, rage.
Im willing to give it another shot in the morning, and I hope there are mid beta patches that will alleviate game breaking issues.
Just what went through my mind as I played today. It's quite fun, but is borderline unplayable right now, and I was just surprised since I never saw these issues in unedited closed beta footage (which played exactly the same way as I did, pressing Escape and all, but not getting those bugs?)
What are all your impressions after a solid session?
However, Ill start on a more positive note. The English VOs are pretty good, the sound design is damn amazing, and the performance in game is pretty good for beta code. Plus, tunnel vision is awesome, and even on medium settings, war movie filter is probably the most aesthetically pleasing filter Ive seen in a game.
Now, the problems. A big one is the server browser. Ridiculous. Crashes with miniscule movement, and does not react to my attempts of sorting by ping, map, etc. Now this is massive, because it severely limits the testers ability to, you know, test .
Fine, lets get into an actual game after being lucky enough to have a friend in a game that I can join through steam community.
I put my FOV up to 75, and lay down next to some sandbags. My view clipped through them, and I could "wallhack" the opposing team, while also losing a bit of spatial awareness. Whatever, graphics bugs, doesn't matter. I press escape to change a class, and a permanent blue crosshair is on my left portion of the screen for the rest of the match. Meh, Ill ignore it.
Lets try respawning? No. Oh, now I respawned after the 2nd or 3rd wave. Whatever, minor glitch, Im still playing.
Lets use the cover system. Works, 75% of the time. The rest? Clipping, clipping, clipping, and weird glitches with the height of your weapon with the cover (popping your face up into sandbags wont help you shoot )
Now bear in mind, I'm still enjoying the game at this point. Oh look, now its a server map change. No one can play the map once it loads, we just get a nice view of Apartments. Everyone leaves to go to the hellish server browser.
Browse, crash, rage.
Im willing to give it another shot in the morning, and I hope there are mid beta patches that will alleviate game breaking issues.
Just what went through my mind as I played today. It's quite fun, but is borderline unplayable right now, and I was just surprised since I never saw these issues in unedited closed beta footage (which played exactly the same way as I did, pressing Escape and all, but not getting those bugs?)
What are all your impressions after a solid session?