Haven't read the entire thread, but here is my idea: you need to EARN the sniper rifle just like in real life, where the best riflemen becomes the Designated Marksman. This can be done in two ways: round based, or through Hero unlocks.
Round based: the round begins without a sniper. If you want to become the sniper, you must spawn as a rifleman and be accurate with your bolt-action rifle. The game counts the amount of shots you fire and the kills you make. Only iron sight kills get counted, the hipshots are ignored. The better your kill/shot ratio, the higher your "Marksman Score" becomes. After 10 - 15 minutes of gameplay and between spawns, the rifleman with the highest kill/shot ratio gets awarded the sniper rifle, but he can also choose to give it to one of the top three riflemen in his team. If he chooses to become the Designated Marksman (yes, I hope TWI gets rid of the term "Sniper" once and for all), he gets the scoped rifle for the rest of the round AND the next round, because some rounds end very quickly and it would be a shame if you could only be the DM for 5 minutes.
This solves the "guy with fastest PC problem" and it doesn't have any random elements either. It rewards skill and encourages people to become better with the bolt-action rifles.
Hero unlocks: more or less the same idea, but it takes much more time to accumulate a high enough Marksman Score to unlock the sniper rifle, and the unlock is permanent, unlike the round based unlock which is temporary. Let's say you need a Marksman Score of 80%: 80% of the rifle shots you fire need to result in a kill. The shot cap might be... let's say 100 shots. Or 500. Now, here is the problem: in the beginning you will most likely suck at the game, so it wouldn't be fair to count all those misses into the Marksman Score. This could be solved by making the Marksman unlock system OPTIONAL. Every player begins the game NOT being in the Marksman program, but if you think you are good enough with the bolt-action to become a Marksman you can select an option in your profile, and the game begins counting your Marksman Score. If you fail, your Marksman Score gets reset to 0%, but you can try again any time you want.
I fully realize that both of these ideas would require a lot of work to be implemented, and that people might hack to get the unlock. But I'm just planting seeds... you could even create such a system for the machine gunner and officer roles.
Thoughts?
Round based: the round begins without a sniper. If you want to become the sniper, you must spawn as a rifleman and be accurate with your bolt-action rifle. The game counts the amount of shots you fire and the kills you make. Only iron sight kills get counted, the hipshots are ignored. The better your kill/shot ratio, the higher your "Marksman Score" becomes. After 10 - 15 minutes of gameplay and between spawns, the rifleman with the highest kill/shot ratio gets awarded the sniper rifle, but he can also choose to give it to one of the top three riflemen in his team. If he chooses to become the Designated Marksman (yes, I hope TWI gets rid of the term "Sniper" once and for all), he gets the scoped rifle for the rest of the round AND the next round, because some rounds end very quickly and it would be a shame if you could only be the DM for 5 minutes.
This solves the "guy with fastest PC problem" and it doesn't have any random elements either. It rewards skill and encourages people to become better with the bolt-action rifles.
Hero unlocks: more or less the same idea, but it takes much more time to accumulate a high enough Marksman Score to unlock the sniper rifle, and the unlock is permanent, unlike the round based unlock which is temporary. Let's say you need a Marksman Score of 80%: 80% of the rifle shots you fire need to result in a kill. The shot cap might be... let's say 100 shots. Or 500. Now, here is the problem: in the beginning you will most likely suck at the game, so it wouldn't be fair to count all those misses into the Marksman Score. This could be solved by making the Marksman unlock system OPTIONAL. Every player begins the game NOT being in the Marksman program, but if you think you are good enough with the bolt-action to become a Marksman you can select an option in your profile, and the game begins counting your Marksman Score. If you fail, your Marksman Score gets reset to 0%, but you can try again any time you want.
I fully realize that both of these ideas would require a lot of work to be implemented, and that people might hack to get the unlock. But I'm just planting seeds... you could even create such a system for the machine gunner and officer roles.
Thoughts?
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