Revised changes based on further feedback. There are still some I would like to see opinions on
Green are changes I would definately like to see
Turquoise are changes I would like but wouldn't be heart broken if not altered.
Orange are figures that have been revised from the original post
Field Medic:
- Make the Field Medic's speed the same on all difficulties, not just slightly slower on HoE
Sharpshooter:
- Gives a Handcannon at level 5, LAR at level 6 (or LAR + HC depending on community opinion)
- Increase Xbow base damage to 325
Support Specialist:
- Remove all grenade bonuses
- Change movement speed:weight ratio to be based on default weight rather than perks max carry weight (depending on community opinion, only reduce it up to 15Kgs in weight, beyond that the player will be slowed no further)
Commando:
- Swap weights of the Bullpup and Scar around to be 5 and 6 respectively
- Add penetration to SCAR, bullets penetrate once, doing 50% less damage on 2nd hit
Berserker:
- Reduce movement speed back to 20% at level 6
- Reduce damage resistance back to 33% at level 6
- Change level 5 spawn weapon to axe, level 6 to katana
- Make spawning without armour standard for all difficulties, not just HoE
Firebug:
- Keep the total burn damage, but make it deal its damage over only 8 seconds (better DPS) rather than 10
- Lower flamethrower weight to 9
- Mac10 recieves bonus magsize and ammo, but the regular values of the gun are altered accordingly to make the weapon the same as it is now for the Firebug. (30 ammo standard in the clip etc)
- Reload speed bonus applied to the MAC-10
- Mac10 should ignite targets offperked too but have an offperk restriction such as you need to deal 62 damage (3 bodyshots or max 2 headshots) to ignite the target
- Rename the Mac10 into "MAC-10 Incendiary".
- Change level 5 spawn weapon to Mac-10, level 6 to Flamethrower
Demolitions Expert:
- Increase base damage of the LAW to 980
- Add Explosives discount to grenades
Fleshpound:
- Change rage timer so that breaking Line Of Sight only pauses the rage timer instead of resetting it.
- Rage timer pauses instead of resets from dodging any "hits" from a Fleshpound attack.
- Rage timer resets whenever a Fleshpound breaks down a door down or deals above a certain amount of damage to the player.
Stalker:
- Add a moving melee attack
- Slow her down like a Gorefast when she crisps up from fire damage
I will be honest I'm finding the rainbow posting, quite LoLish
I still think Support will be a tad overpowered, and naturally majority of pub naabs will play that over anything else, but heck Support camping is far less annoying than Berserker kiting. If anyone has a good suggestion on how to fairly, and I stress the word fairly, nerf the Support Specialist, I'm all ears.
Only thing I can think of is fix the HS instant swap + reload thing, but I would be kind of sad to see that go myself, so not a fan of that one.
Green are changes I would definately like to see
Turquoise are changes I would like but wouldn't be heart broken if not altered.
Orange are figures that have been revised from the original post
Spoiler!
Field Medic:
- Make the Field Medic's speed the same on all difficulties, not just slightly slower on HoE
Sharpshooter:
- Gives a Handcannon at level 5, LAR at level 6 (or LAR + HC depending on community opinion)
- Increase Xbow base damage to 325
Support Specialist:
- Remove all grenade bonuses
- Change movement speed:weight ratio to be based on default weight rather than perks max carry weight (depending on community opinion, only reduce it up to 15Kgs in weight, beyond that the player will be slowed no further)
Commando:
- Swap weights of the Bullpup and Scar around to be 5 and 6 respectively
- Add penetration to SCAR, bullets penetrate once, doing 50% less damage on 2nd hit
Berserker:
- Reduce movement speed back to 20% at level 6
- Reduce damage resistance back to 33% at level 6
- Change level 5 spawn weapon to axe, level 6 to katana
- Make spawning without armour standard for all difficulties, not just HoE
Firebug:
- Keep the total burn damage, but make it deal its damage over only 8 seconds (better DPS) rather than 10
- Lower flamethrower weight to 9
- Mac10 recieves bonus magsize and ammo, but the regular values of the gun are altered accordingly to make the weapon the same as it is now for the Firebug. (30 ammo standard in the clip etc)
- Reload speed bonus applied to the MAC-10
- Mac10 should ignite targets offperked too but have an offperk restriction such as you need to deal 62 damage (3 bodyshots or max 2 headshots) to ignite the target
- Rename the Mac10 into "MAC-10 Incendiary".
- Change level 5 spawn weapon to Mac-10, level 6 to Flamethrower
Demolitions Expert:
- Increase base damage of the LAW to 980
- Add Explosives discount to grenades
Fleshpound:
- Change rage timer so that breaking Line Of Sight only pauses the rage timer instead of resetting it.
- Rage timer pauses instead of resets from dodging any "hits" from a Fleshpound attack.
- Rage timer resets whenever a Fleshpound breaks down a door down or deals above a certain amount of damage to the player.
Stalker:
- Add a moving melee attack
- Slow her down like a Gorefast when she crisps up from fire damage
I will be honest I'm finding the rainbow posting, quite LoLish
I still think Support will be a tad overpowered, and naturally majority of pub naabs will play that over anything else, but heck Support camping is far less annoying than Berserker kiting. If anyone has a good suggestion on how to fairly, and I stress the word fairly, nerf the Support Specialist, I'm all ears.
Only thing I can think of is fix the HS instant swap + reload thing, but I would be kind of sad to see that go myself, so not a fan of that one.
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