I've played over a hundred hours of BC2 and I can see where servers that have unlimited Recon classes open, turn into a sniper fest when it becomes a big challenge to take an objective. It happens but you can always find ways around switching to recon if you know the map. In RO2 I think it's going to be a lot different and more limited with the sniping.
I don't think the addition of a k/d ratio/other stats is going to ruin RO2 for people. If you don't care about k/d then you don't care and that's all.
But a good player is going to be able to kill at least one person per life. I don't think being a human meat shield should be promoted or commended. And that's what happens when people just throw themselves on objectives over and over again. It's better to kill most of the enemies before attempting to take a zone anyway. The fear that the k/d ratio adds is good for realism because in real life you aren't going to be so willing throw away your life to capture a hill when there are guns firing down on you. It also drives you to play more or do better. I used to just charge around in CS 1.6 in my younger days without even thinking. Then the server started counting k/ds and I began looking up strats and learning about how to become a better player. I view persistent stats as a positive thing.
I don't think the addition of a k/d ratio/other stats is going to ruin RO2 for people. If you don't care about k/d then you don't care and that's all.
But a good player is going to be able to kill at least one person per life. I don't think being a human meat shield should be promoted or commended. And that's what happens when people just throw themselves on objectives over and over again. It's better to kill most of the enemies before attempting to take a zone anyway. The fear that the k/d ratio adds is good for realism because in real life you aren't going to be so willing throw away your life to capture a hill when there are guns firing down on you. It also drives you to play more or do better. I used to just charge around in CS 1.6 in my younger days without even thinking. Then the server started counting k/ds and I began looking up strats and learning about how to become a better player. I view persistent stats as a positive thing.
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