Most games the blood effect usually appears instantly, like a red patch. Usually in real bullet wounds,( if you've seen a few internet videos) you notice a flap of the clothing and/or the black entrance hole, followed by a "welling up" of blood in that area. This usually applies to pistol rounds.
So, I wonder if smaller caliber ammunition will be seen more as " puffs of fabric" followed by slow blood soaking and rifle impact more as red mists.
I hope RO2 has more than the red paintball effect. That ssemed to be what i saw in the game play videos
So, I wonder if smaller caliber ammunition will be seen more as " puffs of fabric" followed by slow blood soaking and rifle impact more as red mists.
I hope RO2 has more than the red paintball effect. That ssemed to be what i saw in the game play videos