Would be nice to have fixed anti-tank emplacements on some maps like on some of the RO maps but this time around with their own AI "crew" and appropriate animations (reloading, etc.).
This idea has been posted at last a dozen times already.
I think the general conclusion is that AT guns are somewhat out of the scope of the game. IRL you'd only rarely see AT guns being driven to the front to engage in actual front line combat. Generally they'd be employed as soon as there was a lull in the fighting or in rearward areas, you wouldn't see many gun-teams drive up (or ride up as most teams were still horse drawn) to a Soviet tank, unlimber and then pop off a few rounds.
Also, I'm generally absolutely against soft-skinned vehicles. They have no place on the front-line usually
This idea has been posted at last a dozen times already.
I think the general conclusion is that AT guns are somewhat out of the scope of the game. IRL you'd only rarely see AT guns being driven to the front to engage in actual front line combat. Generally they'd be employed as soon as there was a lull in the fighting or in rearward areas, you wouldn't see many gun-teams drive up (or ride up as most teams were still horse drawn) to a Soviet tank, unlimber and then pop off a few rounds.
Also, I'm generally absolutely against soft-skinned vehicles. They have no place on the front-line usually
Static AT guns on the other hand...
Some AHZ RO1 maps had them, and DH had them too. Great addition, as long as they're randomised.
AT guns should be immobile during combat. Just how many people does it take to disassemble one?
IMHO this is senseless and no much more realistic than driving & placing them all around the map. Spawning them in some predefined points is just pointless (again, IMHO), their positions could be bad, predictable, in the wrong place at the wrong moment etc....we need a midway between static and mobile AT guns. For example being free to place them freely but in some specific areas around defended objectives.
It would be much better if Squad Leader could decide, at which (predefined) areas he wants his AT guns/MGs on tripods.
I know, that would make SL role actually important. But there could be some idiot filter, that would make players with a long story of bad strategic decisions to be last in the queue for this role.
Preparation time for defenders sounds excellent. It can be annoying to rush towards the first line of defence only to find the trenches occupied by the enemy.
Movable ATs would only make sense if such a time existed. (as IRL) But I'm guessing that if we ever get ATs they will be the spawned type.
But...the front line trenches are supposed to be occupied by the defenders.
Or did you mean the other way around?
Preparation time for defenders sounds excellent. It can be annoying to rush towards the first line of defence only to find the trenches occupied by the enemy.
Movable ATs would only make sense if such a time existed. (as IRL) But I'm guessing that if we ever get ATs they will be the spawned type.
Fixed AT guns are essential. PaK 36/38/40 and the Soviet 45mm, ZiS 2/3. With limited armor respawns many defensive hardpoints should rightfully revolve around these.