OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 2394 MHz with 4095MB RAM
Video: NVIDIA GeForce 9800 GT (7531)
BossZombieController KF-Thaw001.BossZombieController (Function KFmod.KFMonsterController.FindNewEnemy:01DB) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- AActor:rocessState <- Object BossZombieController KF-Thaw001.BossZombieController, Old State State KFChar.BossZombieController.InitialHunting, New State State KFChar.BossZombieController.InitialHunting <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
halp pleez
CPU: GenuineIntel PentiumPro-class processor @ 2394 MHz with 4095MB RAM
Video: NVIDIA GeForce 9800 GT (7531)
BossZombieController KF-Thaw001.BossZombieController (Function KFmod.KFMonsterController.FindNewEnemy:01DB) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- AActor:rocessState <- Object BossZombieController KF-Thaw001.BossZombieController, Old State State KFChar.BossZombieController.InitialHunting, New State State KFChar.BossZombieController.InitialHunting <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
halp pleez