That's not soloing an FP with nades.
Ok if you JUST use nades, its impossible. I thought the person I was replying to meant "you can't do it with any two nade combo"
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That's not soloing an FP with nades.
Truth 1: You DONT need to hit the head. If you miss the hunting shotgun blast, even slightly, you fail.
Wrong. HSg blast not enough to decapitate SC on 6p HoE even if all pellets hit the head. However, you can weak Scrake's head with shotgun, then flinch with katana to the body and do precise headshot with HSg. On lower player count or difficulties HSg can be used without katana at all.
It's impossible to even come close to killing a FP on HoE with two nades.
I misunderstood you. But why on Earth are you trying to solo a FP with just grenades?
I dont care about your math. It just happens. You one-shot scrakes with hunting shotgun.
I dont care about your math. It just happens. You one-shot scrakes with hunting shotgun.
Sorry, dude, you're right. Just checked it out. But that means some pellets must hit the head twice. Math and logic doesn't work here. But anyway, don't you think that one-shot kill Scrake doesn't make Support OP?
Same story for the berserker class. I don't think TWI anticipated the different abilities/techniques used to kill every specimen the way they do. In particular the fleshpound rage mechanics and the stunning of the scrake.
Sorry, dude, you're right. Just checked it out. But that means some pellets must hit the head twice. Math and logic doesn't work here. But anyway, don't you think that one-shot kill Scrake doesn't make Support OP?
Same story for the berserker class. I don't think TWI anticipated the different abilities/techniques used to kill every specimen the way they do. In particular the fleshpound rage mechanics and the stunning of the scrake.
Here comes some calcs again:
6p HoE SC body hp = 6125, head = 2843.
Alt fire HSg shoots 20 pellets, 50 damage each + 60% perk bonus = 1600.
With headshot multiplier x1.65 = 2640.
So theoretically it's not enough to even decapitate SC. First I thought it's necessary to hit the head with katana, then it's enough to decap him. But practice shows you're not supposed to hit the head with katana.
Even if each pellet first shoots body, then head, and somehow penetration damage penalty isn't applied, then it is 1600 + 2640 = 4240 - and it's far away from Scrake's total health.
So maybe pellets hit the head twice (somehow)...
Here comes some calcs again:
6p HoE SC body hp = 6125, head = 2843.
Alt fire HSg shoots 20 pellets, 50 damage each + 60% perk bonus = 1600.
With headshot multiplier x1.65 = 2640.
So theoretically it's not enough to even decapitate SC. First I thought it's necessary to hit the head with katana, then it's enough to decap him. But practice shows you're not supposed to hit the head with katana.
Even if each pellet first shoots body, then head, and somehow penetration damage penalty isn't applied, then it is 1600 + 2640 = 4240 - and it's far away from Scrake's total health.
So maybe pellets hit the head twice (somehow)...
Maybe "Auto-HSg" exploit exists from the very beginning too. So that's why it shouldn't be fixed too?And support can kill fps with 3 nades + HSG since support was there in the game
And you don't see nothing wrong about it?You KNOW you can do more damage with shotguns several feets away from your targe compare to point blank range.
Maybe "Auto-HSg" exploit exists from the very beginning too. So that's why it shouldn't be fixed too?
And you don't see nothing wrong about it?
1.low ammo
2.slow movement
3. loooooong reloads
4. grenades are more likely to kill the player than it's intended target
5. Point blank with shotgun is worthless !!!
If support is overpowered everyone should play it, that way teams will win every game instead of dieing!!!