One thing that has always frustrated me about RO is that too many players put in very little effort to get in the capzones.
Example: Basovka as Germans, first cap. Often there are only a handful of Germans doing their best to reach the capzone. Or LyesKrovy, first objective. Again, usually it gets capped by only a handful of Russians, if it even gets capped in the first place. Oftentimes I'll be one of the few players who start capping, typing in chat "Get in the capzone" or asking for help on VOIP, only to see the cap getting reverted at 15% because there are only a few teammates in the capzone while the rest of the team is back at spawn, being busy taking potshots at the enemy.
I can somewhat understand why they're doing it because RO is a difficult game but when it happens it always annoys me.
Now, this isn't a plead to change map balance (it's quite fine actually), but I feel that there needs to be some kind of incentive for players to reach the capzone. A reward in the shape of faster leveling or a higher score, for example. Or maybe loadout benefits, such as an extra grenade.
On the other hand, it would be entirely possible to punish players who never attack.
But that might not be very newbie-friendly, or even fair. The point is that an attacking player should get rewarded, even if he gets shot 1 meter outside of the capzone, because at least he put in the effort needed to start capping.
The tricky part is how the game calculates that effort. Number of seconds spent inside the capzone? Amount of ground covered? Number of defenders killed while in the capzone? The possibilities are probably endless.
Obviously, these attacking bonuses would only apply to assault classes (riflemen, assault troopers etc), not marksmen or machine gunners, who have to stay put in order to be effective. They'd get rewarded in different ways. Indeed, why reward only assault classes? Give marksmen a bonus for killing officers and machine gunners, and reward machine gunners for killing and suppressing defenders.
Thoughts?
Example: Basovka as Germans, first cap. Often there are only a handful of Germans doing their best to reach the capzone. Or LyesKrovy, first objective. Again, usually it gets capped by only a handful of Russians, if it even gets capped in the first place. Oftentimes I'll be one of the few players who start capping, typing in chat "Get in the capzone" or asking for help on VOIP, only to see the cap getting reverted at 15% because there are only a few teammates in the capzone while the rest of the team is back at spawn, being busy taking potshots at the enemy.
I can somewhat understand why they're doing it because RO is a difficult game but when it happens it always annoys me.
Now, this isn't a plead to change map balance (it's quite fine actually), but I feel that there needs to be some kind of incentive for players to reach the capzone. A reward in the shape of faster leveling or a higher score, for example. Or maybe loadout benefits, such as an extra grenade.
On the other hand, it would be entirely possible to punish players who never attack.
The tricky part is how the game calculates that effort. Number of seconds spent inside the capzone? Amount of ground covered? Number of defenders killed while in the capzone? The possibilities are probably endless.
Obviously, these attacking bonuses would only apply to assault classes (riflemen, assault troopers etc), not marksmen or machine gunners, who have to stay put in order to be effective. They'd get rewarded in different ways. Indeed, why reward only assault classes? Give marksmen a bonus for killing officers and machine gunners, and reward machine gunners for killing and suppressing defenders.
Thoughts?