been lurking around, now decided to make my first post
My idea is pretty simple (i guess) and i believe it would add a lot of immersion for multiplayer rohos..
You guys know Mumble? it's a voice communication program, which uses positional audio.
"How does the positional sound work?
Your position ingame is transmitted along with every audio packet, and Mumble uses standard DirectSound 3D to position the audio on the receiver side. Only games which have been adjusted to be used with mumble, or for which a plug-in has been written get positional audio. All other games will work as well, you just will not get 3D sound."
1) So, no more barking orders from 200 metres away. You have to be physically near your teammates for them to hear you.
2) Your enemies can also hear you, if they're near enough, and your relative position will be given away!
IMO, the inclusion of these features would make the game so much better, and they're not eye-candy stuff...they have gameplay implications!
second part: to emulate a more "real" life situation (imagine you're fighting in a building and hearing the tactics behind discussed by 2 german soldiers..) , the russian soldiers wouldn't know how to speak german, and vice versa (i guess lol) you could have a couple of predefined sentences that get played to enemies when they're in earshot (much like tf2 does).
My idea is pretty simple (i guess) and i believe it would add a lot of immersion for multiplayer rohos..
You guys know Mumble? it's a voice communication program, which uses positional audio.
"How does the positional sound work?
Your position ingame is transmitted along with every audio packet, and Mumble uses standard DirectSound 3D to position the audio on the receiver side. Only games which have been adjusted to be used with mumble, or for which a plug-in has been written get positional audio. All other games will work as well, you just will not get 3D sound."
1) So, no more barking orders from 200 metres away. You have to be physically near your teammates for them to hear you.
2) Your enemies can also hear you, if they're near enough, and your relative position will be given away!
IMO, the inclusion of these features would make the game so much better, and they're not eye-candy stuff...they have gameplay implications!
second part: to emulate a more "real" life situation (imagine you're fighting in a building and hearing the tactics behind discussed by 2 german soldiers..) , the russian soldiers wouldn't know how to speak german, and vice versa (i guess lol) you could have a couple of predefined sentences that get played to enemies when they're in earshot (much like tf2 does).