Right now I have two basic ideas that might be viable to give the medic another weapon (one with light offense capability, and the other... pure support).
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The first is a 1911. Standard in just about every way, it would have damage between the 92 and the DE. But, this is not the weapon's intent to be a between weapon. That's... more secondary. The primary function is like another MP7M, except with half the syringe power. So instead of having a full charge of 100, you only have 50, but the same power as the dart's healing capability. It works off an attachment like the MP7M's, but just weaker. Maybe something like a replaced grip with the dart in the grip, using a model similar to a Kimber's lasergrip.
It's able to give some offense due to the mid power .45 bullets, but that small mag capacity should make it more obvious to be used with support means. Thing is, maybe it would be another idea to allow it to be dual weilded to give the same syringe capability as the MP7M. Not sure about that due to viability of being used much more offensively with double the mag capacity (well... you get what I mean by that).
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The second idea is a 22 caliber semiautomatic pistol. It only fires saboted healing darts, but the secondary function is to shoot yourself with it (I would never do this IRL, but... functions). Unlike the darts of the MP7M and the above idea, this consumes your ammunition supply. While being able to constantly supply healing to teammates or yourself, these darts are much weaker (maybe 1/4?) to offset the fact of no recharge times. Also, maybe a low max ammo would help balance this well.
I'm not going to even say a specific 22 cal weapon for this so people look at the idea first, and not dismiss due to the gun. Admittedly... I did get a base idea of this from the Ruger Mk2 in MGS4 (although that was tranq darts... or emotion darts, and that Mk2 was NOT semiauto), but hopefully everyone can look past that.
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The first is a 1911. Standard in just about every way, it would have damage between the 92 and the DE. But, this is not the weapon's intent to be a between weapon. That's... more secondary. The primary function is like another MP7M, except with half the syringe power. So instead of having a full charge of 100, you only have 50, but the same power as the dart's healing capability. It works off an attachment like the MP7M's, but just weaker. Maybe something like a replaced grip with the dart in the grip, using a model similar to a Kimber's lasergrip.
It's able to give some offense due to the mid power .45 bullets, but that small mag capacity should make it more obvious to be used with support means. Thing is, maybe it would be another idea to allow it to be dual weilded to give the same syringe capability as the MP7M. Not sure about that due to viability of being used much more offensively with double the mag capacity (well... you get what I mean by that).
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The second idea is a 22 caliber semiautomatic pistol. It only fires saboted healing darts, but the secondary function is to shoot yourself with it (I would never do this IRL, but... functions). Unlike the darts of the MP7M and the above idea, this consumes your ammunition supply. While being able to constantly supply healing to teammates or yourself, these darts are much weaker (maybe 1/4?) to offset the fact of no recharge times. Also, maybe a low max ammo would help balance this well.
I'm not going to even say a specific 22 cal weapon for this so people look at the idea first, and not dismiss due to the gun. Admittedly... I did get a base idea of this from the Ruger Mk2 in MGS4 (although that was tranq darts... or emotion darts, and that Mk2 was NOT semiauto), but hopefully everyone can look past that.