Unless I am wrong, and I am never wrong, ROOST models the F1 grenade fragments (not technically "shrapnel"). This explains the occasional grenade distance kills. The closer you are, the higher the chance you'll be hit by a fragment, the further, the lower the chances, but it can still happen.
I'm not so sure. It seems like in ROOST you're either dead, or superficially hit by the concusion. I've never been wounded in, say, the leg by a stray piece. They behave like run-of-the-mill splash damage weapons just like Unreal Tournament.
Upvote
0