You can turn off all the HUD stuff, no big deal.
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. Overall, any kind of leveling system is NOT realistic at all, no matter what TWI would like to tell you.
The number of icons is disappointing too as if the player is a Terminator like machine. One example is that there is a weapon pickup menu? WTF Come on
But you lost these abilities if you die and you will die a lot in RO2. So it isn't realistic at all.
Also mobile respawns, why do you want to make another Battlefield when original RO territory gamemode was something brilliant. Very exciting, epic battle feelings, frontline vs frontline, where now we will have magic respawn points in cellars, on the roofs, next to friendly spawn, etc etc. I believe you know how is it abused in BF games. Also popping from nowhere freshly spawned players looks soooooooo realistic...
All features represented in video are awesome, but why ruin it with such unwanted things?
TW has already explained that the spawning system will not be like BF's where you spawn out of nowhere. There will be designated spawn zones that you enter the battle from.
The feature still has the capacity to completely destroy the gameplay of RO as we know it and turn it into some sort of insta-spawn 15 meters away from objective/enemy spammy nadefest. And I really don't want that to happen.
And even if that doesn't happen, except for some limited dynamics in the way a map plays, I simply can't think of one single positive thing about mobile respawns. Only loads of exploits, potential problems and bad impact on overall gameplay.
PS: I love how Fedorov completely ignored my previous post.
That's true. However, I think the spawn system will mainly be used to compensate for larger maps. One of the problems with large maps in Ost is that players are way too spread out. Instead of having squad-vs-squad firefights, you have individual players randomly encountering other wandering players.
Visually it's quite stunning. The suppression just isn't strong enough for me, though.
The feature still has the capacity to completely destroy the gameplay of RO as we know it and turn it into some sort of insta-spawn 15 meters away from objective/enemy spammy nadefest. And I really don't want that to happen.
And even if that doesn't happen, except for some limited dynamics in the way a map plays, I simply can't think of one single positive thing about mobile respawns. Only loads of exploits, potential problems and bad impact on overall gameplay.
PS: I love how Fedorov completely ignored my previous post.