First, calm down. You are "questioning my honesty and Character" because you incorrectly think weapons and ammo spawn more frequently with fewer players? And even if you were right and I was wrong, I would just say "My bad. I was wrong and you were right." See how that works? Anyway, I wasn't wrong and Scary Ghost backs that up.
When I see that I am wrong I do admit it. I was wrong, my bad, sorry.
Plenty of ammo and weapons spawn in HoE. As Scary Ghost mentions later, and is backed up by my experience (and honestly I thought I had typed it), there is almost always something spawned on the map. Players just have to find it. The vast majority of players don't scavenge anything. Oh, they'll pick up ammo if they happen to run over it. But most won't even check around corners or look in rooms as they take the shortest route to the trader and back.
No I didn't. Your point was, well, let's just quote you.
There is a difference between "strongest" and "OP." Strongest compares between the perks. OP compares a perk against the game itself. My point was that there can be a "Strongest" perk that wasn't "OP."
My point is that as soon as one perk is nerfed, people look at the new most powerfull perk and start complaining that it is OP'd, wether it is op'd or not, the sides will be divided, but the debate will rage on, and on, and on.
Another false dilemma disproven by scary ghost later. No zerker is going to stay there and fight while 4 husks are pounding on him. The choices aren't "fight or die." They are going to run. Only the zerker and medic have the speed to run. Anyway, what's_his_name from earlier stated that if there are 4 husks then the player is doing something wrong and that dodging the husks aren't a problem anyway.
I did not say stay and fight, and the situation is after team wipes in later waves leaving a lone Zerker. Evern if he does run, which he will, he will still have to get in the line of fire to kill them, and it is not always as simple as step out, fire 2 shots, done. What gets spawned can't be controlled, so when you kill 5 of something, then 5 of something is going to spawn, and it is very, very commion to have 3 or more Husks at once in the later waves.
So then why mention the 2%?
because the situations that is being discussed in here is mostly about zerkers soloing waves of hundreds. IMO, if it was truly OP'd then almost anyone could do it, much like the pre-nerf SS class.
Let me explain to you what happens in the real world. In the real world, words mean things. When you said "soloed", the word "solo" has a certain meaning in KF. Want an example? I used a sentence like "only so and so has the skills to exploit the situation." When someone asked about that, I said that I picked a poor word and shouldn't have used "exploit" as a verb. So I misunderstood you. See how easy that is?
Due to the topic being discussed, it did not take a brain surgeon to see that I was not talking about solo mode. you yourself have used the same word in the same way repeatedly throughout this thread. This is a good example of what I mean when I say you twist and ''manipulate''. I know about words, I speak 3 Languages
Exactly. That is why I was on that "out of ammo" tangent earlier. When a team gets over run, everyone is firing their top weapons constantly and when the team wipes with 120+, or even more, specimens left, the surviving player has more specimens left than the start of a solo wave and they have considerably less ammo, especially of the tier 4 weapons, left as well.
Yeah, I wanted to thank you for retracting the the whole "Proven that you know nothing about zerking, and to a point, the game as well. ", "I'm questioning your honesty and Character as well", and "I should have just ignored you, but i said what the hell, but since you have now proven yourself to be dishonest and manipulative, I will be ignoring you from now on." statements.
The manipulative part still stands, you do it quite often, and I'm afraid the Zerker part still stands as well.
My last statement will better exlain why I have not chaneged my mind about your capabilities as a Zerker.
While it is a bad situation, the zerk has the best chance of any perk. No other perk even has a chance except for the medic and that is if he has armor and a katana.
Since I, and others have seen it done, I must disagree.
In my opinion, there are many reasons why the zerker is OP.
[URL="http://forums.tripwireinteractive.com/showthread.php?t=47088"][URL]http://forums.tripwireinteractive.com/showthread.php?t=47088[/URL][/URL]
I think the biggest thing to reduce is speed. Constant fast speed. Give him quickness (maybe 6 seconds of full speed then a slowdown) but remove the always-on speed.
The other thing is to simply make him what everyone already claims he is; "melee." Prevent him from carrying anything other than melee weapons. Everyone says that he can't do ranged damage. Make it that way. I'd even take the 9mm away from him.
Altering the specimens to correct the zerker's OP is the wrong approach. That is treating the symptoms rather than the cause.