[UPDATED]
Hi everybody, Our team from KF-Argentina and his coder NANOMO made this mutator and we decided to realease it to public.
This mutator was born from the idea to know who took our weapons during game, when someone steal your backup weapons and you want to know who was it in order to ask him to give it back.
This mut works like this:
-When player took a weapon from floor. it shows a Chat message that says "NAMEOFPLAYER: Take NAMEOFWEAPON"
For example, "Carlos: Take AA12AUTOSHOTGUN".....
for a more graphic example, see te video below:
[Mutator for Killing Floor] Weapon Pickup Message VISIT: www.killingfloorarg.com - YouTubewww.killingfloorarg.com
[UPDATE]
** With iterator **
DOWNLOAD
NOTE FOR DEVELOPERS: this can be done with the OverrideQueryPickup method too, but we found interesting how the ViewPort works and the way we found to broadcast the message(every knows that KF is a black box in some places and the wiki of unreal some times isn't enough)
Maybe you can choose to execute teamsay instead of say to avoid broadcaste the message to spectators.
** BETA: With OverridePickupQuery, colored and custom mesages **
This one is recommended for end users, you can change the message pickup.
This have 2 vars: %KFARGWeapon% and %KFARGPlayerName%
So,if you go to config the mutator, and put the string: %KFARGPlayerName% takes %KFARGWeapon%, then in game this will result in: NANOMO takes Bullpup in a GREEN color by default (sorry CandleJack , BUT u can change the color including the color chars before every word! ).
EDIT: mutator fix by King_Sumo
DOWNLOAD
For instructions in spanish visit the original post from our site HERE
See You and don
Hi everybody, Our team from KF-Argentina and his coder NANOMO made this mutator and we decided to realease it to public.
This mutator was born from the idea to know who took our weapons during game, when someone steal your backup weapons and you want to know who was it in order to ask him to give it back.
This mut works like this:
-When player took a weapon from floor. it shows a Chat message that says "NAMEOFPLAYER: Take NAMEOFWEAPON"
For example, "Carlos: Take AA12AUTOSHOTGUN".....
for a more graphic example, see te video below:
[Mutator for Killing Floor] Weapon Pickup Message VISIT: www.killingfloorarg.com - YouTubewww.killingfloorarg.com
[UPDATE]
** With iterator **
DOWNLOAD
NOTE FOR DEVELOPERS: this can be done with the OverrideQueryPickup method too, but we found interesting how the ViewPort works and the way we found to broadcast the message(every knows that KF is a black box in some places and the wiki of unreal some times isn't enough)
Maybe you can choose to execute teamsay instead of say to avoid broadcaste the message to spectators.
** BETA: With OverridePickupQuery, colored and custom mesages **
This one is recommended for end users, you can change the message pickup.
This have 2 vars: %KFARGWeapon% and %KFARGPlayerName%
So,if you go to config the mutator, and put the string: %KFARGPlayerName% takes %KFARGWeapon%, then in game this will result in: NANOMO takes Bullpup in a GREEN color by default (sorry CandleJack , BUT u can change the color including the color chars before every word! ).
EDIT: mutator fix by King_Sumo
DOWNLOAD
For instructions in spanish visit the original post from our site HERE
See You and don
Last edited: