It seems to me that only one person, the first person who initiates it, gets the Damage over Time bonus. So you can't... say... stack 2 Firebugs to cause 2 Damage over Time. I understand that this is to prevent super DoT 6 man Firebug runs, but I think I've figured out a way to allow everyone to get their DoTs on without being overpowered when leveling Firebug.
It's not that the specimen is on fire twice, it's more like there's more napalm being sprayed onto him and so forth.
This allows two Firebugs to work together instead of competing for the fire proc, and each one's proc will individually do damage and time out.
1 Firebug - 100% Dot
2 Firebugs - Each does 80% DoT (total 160%)
3 Firebugs - Each does 70% DoT (total 210%)
4 Firebugs - Each does 60% DoT (total 240%)
5 Firebugs - Each does 50% DoT (total 250%)
6+ Firebugs - Each does Cap/Firebug# DoT (capped 280%)
Basically, it allows each firebug to get credit, for say... spraying down or lighting up a Fleshpound and scales so that it would never be a significant burn speed.
It's not that the specimen is on fire twice, it's more like there's more napalm being sprayed onto him and so forth.
This allows two Firebugs to work together instead of competing for the fire proc, and each one's proc will individually do damage and time out.
1 Firebug - 100% Dot
2 Firebugs - Each does 80% DoT (total 160%)
3 Firebugs - Each does 70% DoT (total 210%)
4 Firebugs - Each does 60% DoT (total 240%)
5 Firebugs - Each does 50% DoT (total 250%)
6+ Firebugs - Each does Cap/Firebug# DoT (capped 280%)
Basically, it allows each firebug to get credit, for say... spraying down or lighting up a Fleshpound and scales so that it would never be a significant burn speed.