The reason why they made dual wieldable weapons "bad" for SS is because they are spammable and SS is supposed to take time aiming and headshotting people. So imo its fine the way it is. However I still hope for a new perk which focuses on dual pistols
Gunslinger Perk! With pistols...not really fitting in with anyone anymore...this perk would have more of a purpose. Though I think the MAC-10 would've been a good Gunslinger weapon. Dual MAC10s, anyone?
Okay, before any of u start trolling this thread - answer this question - WHO ever uses double pistols!?
Exactly. If u see ANYONE except from newbs using it, then I see no problem in leaving it as it is. But for the Christ's sake - what's the double pistols' purpose in game anyway!? Cuz only purpose I see in picking up pistol is at wave 1 and 2 just to sell it to trader...
Yeah, they suck. The big problem is that Dual Handcannons cost $1000 for anyone but Sharpie, who will NEVER want dualies over the single if he's smart, and that the Dual 9mm adds freaking 4kg for no real reason. Dual Handcannons are actually decent for "Bursting" damage out. 4kg weight for something that can deal a ridiculous amount of damage in a couple seconds isn't bad. The price isn't worth it, though.
If they took away the added weight on the dual 9mms, they'd actually be an upgrade, but as is, they're pointless. Basically screws the 9mms precise aiming AND adds weight. The only reason they're even remotely useful is because you can spam off shots to kill crawlers. But even that is gimped by poor accuracy, a long reload, and that freaking extra weight.
Dual Pistols are currently only in the game for "Rule of Cool" and aren't really an efficient weapon.
Hence, there's no really convincing answer to this problem.
Gunslinger Perk.
Extra damage with handguns (Including Mac10).
More ammo/bigger clip with handguns.
Less Recoil with Handguns.
Alt-Fire of all dual handguns is "Rapid Fire" (Mac10 excluded)
At higher levels, Rapid Fire reduces Recoil while rapid firing.
Faster reload with handguns.
Move faster with handguns.
Dual 9mm adds no weight
At higher levels, dual Mac10s adds no weight
At higher levels, dual handguns get a laser sight (becomes much brighter when zoomed in during aiming)
At higher levels, increased chance/longer duration of ZED Time
New weapon: Dual Mac10s
New weapon: (Ridiculously powerful revolver [Not dual wieldable])
New buyable Item: Shoulder-mounted Flashlight (Less bright than weapon flashlights, but doesn't run out)
New buyable Item: Flares (Recharge like the medic gun, light up areas, no damage)
New Keybind: Toggle Flashlight (Uses Weapon-Mounted Flashlights first, if available. If none is, uses shoulder-mounted one)
New Keybind: Throw Flare
(Optional) New Weapon: Husk Cannon [For Firebug]
Perfect little update. I'd leave the specifics to TWI, but it's certainly a worthwhile idea and I think it'd be pretty fun.