Just wondering, if for example I was watching a player and an explosive charge went off close to his face, but not quite close enough to maime him, will there be an animation of him flintching or possibly taking a step back or will the player model not reach at all with external enviromental factors?
Im thinking along the lines of:
- Hand/arm/sleeve in front of face to protect from shrapenl
- Step back to get clear of blast shrapnel
- Head momentarily tucked down, using helmet as shield
- Hands over ear(s)
Sturm
Im thinking along the lines of:
- Hand/arm/sleeve in front of face to protect from shrapenl
- Step back to get clear of blast shrapnel
- Head momentarily tucked down, using helmet as shield
- Hands over ear(s)
Sturm
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