Tried validating game files, no luck. I seem to be the only one getting this crash and IDK what is causing it. I have yet to go a whole night without crashing once. It happens completely randomly, although I have noticed it happen a couple times right at the beginning of a wave when a bunch of zeds spawn. I haven't done anything to my game since this started happening, my game used to be completely fine, so I think it was one of the updates since Christmas that caused it.
Here are my bug reports:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM
Video: ATI Radeon HD 4600 Series (716)
General protection fault!
History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM
Video: ATI Radeon HD 4600 Series (716)
General protection fault!
History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
-------------------------------------------------
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM
Video: ATI Radeon HD 4600 Series (716)
General protection fault!
History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
------------------------------------------------------
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM
Video: ATI Radeon HD 4600 Series (716)
General protection fault!
History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Here are my bug reports:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM
Video: ATI Radeon HD 4600 Series (716)
General protection fault!
History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
--------------------------------------------------
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM
Video: ATI Radeon HD 4600 Series (716)
General protection fault!
History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
-------------------------------------------------
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM
Video: ATI Radeon HD 4600 Series (716)
General protection fault!
History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
------------------------------------------------------
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM
Video: ATI Radeon HD 4600 Series (716)
General protection fault!
History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free