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Ideas for an improvement! !

The_Holy_Diver

Grizzled Veteran
Nov 26, 2010
249
77
Suburbia
Okay before I start this off I would like to note** that I was unable to find recent posts for what I am about to talk about.

My ideas are simple yet I feel every one has mentioned or even yelled at their PC because of this.

Reload interrupt. I have seen this mentioned in threads but none that I could find really talked about them. Honestly I think they are needed in the game. I don't know why they weren't but reloading with a ton of clots or gorefests in your face isn't always the best idea, especially with support specialist. Now I know there is a glitch that lets the player skip the reload animation with the healing syringe, so I think that something really needs to be addressed. I play as a medic almost 85% of the time. I only really use the MP7. With that being said everyone knows how the clip runs out extremely fast, right? Well once the clip runs out it goes into an auto reload < I had failed to mention also when burst firing this weapon it is somewhat hard to judge the amount of ammo you used > and when this happens i find myself in a seemingly endless pile of clots. All I would like to see is a reload interrupt or something that doesn't have me auto reload once my clip has been expended.

Finally, I personally think this is a good idea. < Mainly because i want it lol > I think that Medic and Support should get some kind of reload speed bonus. Only because ^^ As I mentioned in the earlier paragraph, clots come up fast and you get stuck reloading a lot of the time. A reload speed bonus for both classes would be nice. I am not talking a 200% increase just something like 15% or 20% would be nice, just so the player has that extra perk advantage on his side.

I just wanted to mention that I understand that teammates should be watching out for you if you are a Medic. But something along the lines of - some noob wanders off in the distance, so one guy goes and runs off and try's to save him - so as the medic you see their health start to drop so you try to go and save them both. Doesn't happen. . . So they die before you get to them and all of a sudden your surrounded by everything from clots to husks.

I know what your thinking, you got the armor increase why you need the reload? Well simply because the armor doesn't last forever and in the situation above based on the amount of ZEDs you find yourself stuck in, the Medics armor wont last too long. Running at that point isn't an option so fighting your way out is your best bet. I don't know the reload speed for MP7 off the top of my head but I believe it should be a bit faster for the Medics. Also Medics rock and deserve something extra for their hard work keeping the team alive. :D
 
Believe me I know its not the Medic's role but even if someone is in a tight spot with a bunch of crawlers around them it would be helpful. Also, I'm not trying to say give Medic's a 25% -60% reload increase. I just would like something simple like 15%? even for support that wouldn't do too much for unbalancing classes. With this new update coming up soon I thin k that the Medic's role will be much more appreciated soon by a lot of people who rambo it. And really the only reason I bring up increased reload speed is due to the no interrupt reload we have now. I think Medic's can use a little improvement on the gun but not power wise since it has a nice headshot bonus. Just a little faster reload?
 
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Reload interrupt. I have seen this mentioned in threads but none that I could find really talked about them. Honestly I think they are needed in the game. I don't know why they weren't but reloading with a ton of clots or gorefests in your face isn't always the best idea, especially with support specialist.
Doesn't bother me too much. I think long reloads are supposed to be the Support's weakness. Anyway, you can already interupt standard Shotgun reload.

I play as a medic almost 85% of the time. I only really use the MP7.
Why? It was made to be very light so you can carry another weapon alongside it...


I think that Medic and Support should get some kind of reload speed bonus. Only because ^^ As I mentioned in the earlier paragraph, clots come up fast and you get stuck reloading a lot of the time. A reload speed bonus for both classes would be nice. I am not talking a 200% increase just something like 15% or 20% would be nice, just so the player has that extra perk advantage on his side.
Any kind of reload bonus would make Support overpowered because he has a ton of DPS behind his weaponry and increasing the speed at which you can shoot will only make it go up. As for Medic, he's quite simply meant to be destroyed by clots(and everything else), so I advise you take extra care avoiding them.

I just wanted to mention that I understand that teammates should be watching out for you if you are a Medic. But something along the lines of - some noob wanders off in the distance, so one guy goes and runs off and try's to save him - so as the medic you see their health start to drop so you try to go and save them both. Doesn't happen. . . So they die before you get to them and all of a sudden your surrounded by everything from clots to husks.
Sounds like you need a better team. Making perks much much better will only make the game too easy. Anyway, if you made those noob's perks better too, they wouldn't be dying and medic would become useless.

Running at that point isn't an option so fighting your way out is your best bet. I don't know the reload speed for MP7 off the top of my head but I believe it should be a bit faster for the Medics.
Running is ALWAYS an option for Medic. They run way fast. Also, the Medic gets an increased mag, so that he has to reload less. You're basically trying to address a problem that's already been addressed.

Also Medics rock and deserve something extra for their hard work keeping the team alive. :D
They're getting more money per heal in the next patch, so there you go. But since you only use an MP7 for some reason, wont really do you much good I guess.
 
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Sammers, I didn't even consider what you had said, and yes I know I can use another weapon along side the MP7 and honestly, I do very well with just the MP7 I was looking for feedback and yours makes more sense than the guy before you. With the upcoming update I had moved away from Xbow and Katana since they will be nerfing them for non zerk and sharp shooter. I suppose I can move on to another weapon, any suggestions? (note I have become really used to the MP7 style of play.) Thank you in advance.
 
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With the upcoming update I had moved away from Xbow and Katana since they will be nerfing them for non zerk and sharp shooter. I suppose I can move on to another weapon, any suggestions? (note I have become really used to the MP7 style of play.)

If you are used to the way the MP7 handles and want to stay in your comfort zone, the bullpup is a great weapon. Large magazine, excellent sights, decent accuracy, and so on.

However, for me, this is one of the most fun parts of playing a medic- picking a custom loadout depending on the map and team. I usually go for lighter weapons so I get the most versatility. The M79 and one or two Handcannons don't cost much and give pretty good bang for the buck. On open maps, the Lever Action Rifle is great, and in closed quarters, the standard shotgun works well. There are a lot of possibilities that work.
 
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I was looking for feedback and yours makes more sense than the guy before you.

LOL, i thought it was pretty clear to anyone that messing with bonuses will cause a few balancing issues between the perks, but if you want me to give you a complete feedback, here it is:


I would like to note** that I was unable to find recent posts for what I am about to talk about.
Reload interrupt.

I have seen this mentioned in threads
but none that I could find really talked about them.
Do i have to explain this one?


Honestly I think they are needed in the game. I don't know why they weren't but reloading with a ton of clots or gorefests in your face isn't always the best idea, especially with support specialist.
Make sure to always reload your weapons when things are calmed or when you see that the rest of the team has everything under control. You have teammates to rely on, communicate between each others and you should never have any reload problems.

Now I know there is a glitch that lets the player skip the reload animation with the healing syringe, so I think that something really needs to be addressed. I play as a medic almost 85% of the time. I only really use the MP7. With that being said everyone knows how the clip runs out extremely fast, right? Well once the clip runs out it goes into an auto reload < I had failed to mention also when burst firing this weapon it is somewhat hard to judge the amount of ammo you used > and when this happens i find myself in a seemingly endless pile of clots. All I would like to see is a reload interrupt or something that doesn't have me auto reload once my clip has been expended.
You must be doing something wrong if you get stuck in a group of clots when you are a medic because you have a speed bonus and most of all because it isn't your role to kill stuff. So you shouldn't even be near the danger. The only time where the you should be in danger is when you are the last man standing. But if you are the last man standing, it is the fault of your team. Finally, before running out of ammo, try to switch to an other weapon. You say you are also using the katana, use it...



Finally, I personally think this is a good idea. < Mainly because i want it lol > I think that Medic and Support should get some kind of reload speed bonus. Only because ^^ As I mentioned in the earlier paragraph, clots come up fast and you get stuck reloading a lot of the time. A reload speed bonus for both classes would be nice. I am not talking a 200% increase just something like 15% or 20% would be nice, just so the player has that extra perk advantage on his side.
Reload speed bonus = even more DPS for the Support. Playing with numbers is extremely risky and you can see this with the KF Beta. So Support would only have 1 weakness, the ammo pool, instead of 2. Like i said previously, the job of the medic is not to kill zeds, so the medic doesn't even need a reload bonus. Those perks are balanced, no need to screw them over.


I just wanted to mention that I understand that teammates should be watching out for you if you are a Medic. But something along the lines of - some noob wanders off in the distance, so one guy goes and runs off and try's to save him - so as the medic you see their health start to drop so you try to go and save them both. Doesn't happen. . . So they die before you get to them and all of a sudden your surrounded by everything from clots to husks.
Pick an other team if yours sucks and communicate with your team to know where to go. And if the guys simply went in front of the team to gget more kills, they deserve to die and you shouldn't even heal them.



I know what your thinking, you got the armor increase why you need the reload? Well simply because the armor doesn't last forever and in the situation above based on the amount of ZEDs you find yourself stuck in, the Medics armor wont last too long. Running at that point isn't an option so fighting your way out is your best bet. I don't know the reload speed for MP7 off the top of my head but I believe it should be a bit faster for the Medics. Also Medics rock and deserve something extra for their hard work keeping the team alive. :D
What? The Medic is a :IS2:. His armor is godly and he already has something extra for keeping the team alive AKA money for healing.... which is what he is suppose to do, not fire at zeds. :rolleyes: And finally, your team MUST be doing something wrong if you get stuck in a bunch of zeds.


With the upcoming update I had moved away from Xbow and Katana since they will be nerfing them for non zerk and sharp shooter. I suppose I can move on to another weapon, any suggestions? (note I have become really used to the MP7 style of play.) Thank you in advance.
Zerking is bad, don't use medic anymore if you want kills with those weapons. Move to an other perk.
 
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okay, you are probably right on this one. I am a tank. And to note** i dont really like the other perks as much** now thats outa the way; you have a good point, it probably is my team, clots suck. so i guess you were both right, i didnt quite get your point because you wrote half a sentence on it. . . well in that case i need a find some better players. . . its hard when your pub hopping, my clan got a server but its still a pub and such. its not WF 24/7 in the server either. . . problem addressed lol
 
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LOL, i thought it was pretty clear to anyone that messing with bonuses will cause a few balancing issues between the perks, but if you want me to give you a complete feedback, here it is:
You have yet to master the linguistic practices to match my acutely recited repercussions, grasshopper :v

Also, just because the XBow is being nerfed, does not mean you should stop using it.
 
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You have yet to master the linguistic practices to match my acutely recited repercussions, grasshopper :v

Also, just because the XBow is being nerfed, does not mean you should stop using it.
DDDDDDDD:


Also spending 800$ for a weapon that is pretty weak if you are a not a SS is a good reason why you should stop using it. Especially since the amount of ammo when you buy it is 6 bolts and that the other bolts costs 13$. :V
:p
 
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DDDDDDDD:
Also spending 800$ for a weapon that is pretty weak if you are a not a SS is a good reason why you should stop using it. Especially since the amount of ammo when you buy it is 6 bolts and that the other bolts costs 13$. :V
:p

Actually I do believe Xbow won't be TOO weak after all. Maybe nerfed, but remember ALL weapons would be, or at least most, so among them Xbow still will kick ***... just my guess ^_^
 
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Actually I do believe Xbow won't be TOO weak after all. Maybe nerfed, but remember ALL weapons would be, or at least most, so among them Xbow still will kick ***... just my guess ^_^

well, if your a sharpshooter, it still is a pretty kick*ss weapon that does high damage. It's just not as effective, and is pretty much useless outside of the SS class.
 
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