Just as the title.
For medic weapons:MP7A1 should go slot 3(so I won't draw my crossbow when I want to heal someone).
For support:AA12 should go slot 3.AA12 works exactly like the pump shotgun.
For DM:The lever action rifle...should go slot 4.(I don't want to see the LAR conflict with my bullpup)
For commando:SCAR should go slot 3.(Slot 4 is for special weapons such as sniper rifles)
For berserker:The chainsaw go slot 4.
For firebug:The mac10 go slot 3.
For demolition:M79 and M32 go slot 4,dynamite go slot 5.
One more thing:I hope that the weapon of my major is drawn once I press the key...For example,as a support,with hunting shotgun and crossbow in my hand,press 4 and draw the hunting shotgun.If as a DM(and if you can carry that much...),draw the crossbow.
For medic weapons:MP7A1 should go slot 3(so I won't draw my crossbow when I want to heal someone).
For support:AA12 should go slot 3.AA12 works exactly like the pump shotgun.
For DM:The lever action rifle...should go slot 4.(I don't want to see the LAR conflict with my bullpup)
For commando:SCAR should go slot 3.(Slot 4 is for special weapons such as sniper rifles)
For berserker:The chainsaw go slot 4.
For firebug:The mac10 go slot 3.
For demolition:M79 and M32 go slot 4,dynamite go slot 5.
One more thing:I hope that the weapon of my major is drawn once I press the key...For example,as a support,with hunting shotgun and crossbow in my hand,press 4 and draw the hunting shotgun.If as a DM(and if you can carry that much...),draw the crossbow.