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Neon Character pack not showing up

I was just wondering if anyone else has had this problem. I just bought the neon character pack but I cant play both the characters. I am able to play skully(Voltage) but foster is not an option for me to pick. I have tried to verify the integrity of the cache, restart steam, and restart killing floor. Anyone have this problem and know what I can do to fix it?

oop never mind it actually just showed up haha

Can't create object ZombieGorefastBase1

Hi

For some reason, whenever I try to start a server or start a game, the game crashes and gives me this error. I've tried to fix it by verifying on steam. It said that I was missing 1 file and it would be re downloaded. After trying again, the problem still persists. This game ran fine just last week.


Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2694 MHz with 4095MB RAM
Video: Intel(R) HD Graphics 4000 (4043)

Can't create object ZombieGorefastBase1: class ZombieGorefastBase is abstract

History: UObject::StaticAllocateObject <- (ZombieGorefastBase ZombieGorefastBase1) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (ZombieGorefastBase1 554445) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 554445)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level KF-TestZSpawningZoneV30ULTIMATE[SOLO].myLevel 554445==554445/25546408 553166 57664) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel KF-TestZSpawningZoneV30ULTIMATE[SOLO]) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free




Edit: I deleted and reinstalled killing floor, but I got the same error.

KF Nostalgia after the End?

We made the Sense of Nostalgia, because we were looking back at all the previous updates and thought, "that is worth a video clip in and of itself".

I understood it this Way in the first Place, but I think the Word "Trailer" at the End of the Title confused the Comunity (including me) afterwards. xD

So I was a little bit disappointed that the Event has nothing to do with this Nostalgia Sense, just like probably many others were..
BUT, as I saw that you Guys made a Deal with a Moder, who made some cool Weapon and Player- skins and made a DLC with his Guns, I totally forgot I was disappointed and begun to love you even more.

Tripwire you are awsome! :D
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KFO-Transit broken

There was another post about KFO Transit. The person said;

There is a bug that permanently pauses the game. If you cross the bridge after the first wave of zeds before the daughter stops talking the game will just not start the next objective, and you'll be stuck, forced to restart.

Another issue on other maps is that joiners get warning about missing some sort of SWAN wav missing and get kicked.
I can get in my steamcmd server without issue. Other members of the group are 50% successful. All joiners have been at different times and the ones that can, and cannot join reside in the US.
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KF so why is this game getting broken every update?

X-post from Technical Support > The Bug Report

If I'm starting my dedicated server the whole "[KFMod.KFGameType]"-section within my "KillingFloor.ini" is deleted - after the launch it looks like it never existed ...
therefore I can only start my server as a short game (4 waves) because KFGameLength is in this section :/

I wrote myself a batch-file to manage everything concerning launching a dedicated server - one can select maps, game modes, length, difficulty, objectivemode yes/no, mutators (every whitelisted one) and so on.
While this process the killingfloor.ini is generated completely new with all the updated values (v1059 updated - at least I thought that -.-)

everything works just fine except the game length

Is it only me or is this a real bug?

Kind regards,
mazedummy
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[Info] Pings listed in browser are way too high

The pings listed in my browser are about twice that of what they are in game. This issue occured after the last major update.

I think it an important matter do examine as it doubtless impacts on active players ingame (nothing is a turnoff more than starting game and finding lowest server ping in the 200ds. That is true even if you know the ingame ping is much lower).

Bug report: Rising Storm lastest update as of July 2nd 2014

I don't know if it's the server or something else. But on an entire round I was using the 1903 Springfield. At one point I got a notification of a kill while I was running and the icon came up that I killed someone with the Flamethrower.

Also I'll get alot of Kill assists when I know I shouldn't be getting any.

Using the Mortar, odd distances will come up.. like over 400m, or I'm less than 50m away from my kill and it will say 240m mortar kill.

Upon disconnecting from a server the Engine will (Not Responding) for 20-30 seconds.


...................


What can be causing it? ini file issues? Networking issues? etc etc. Or what can I do to trouble shoot these issues?


EDIT: if this is in the wrong section.. please move it mods.. i think it should of went in the 'Bug Report' section, lol, whoops :) Sorry and thanks :)

KF New Achievements spotted

Also calling it that if Transit exists as a KFO map, it will be "canon" and shows how the adventures from KF1 migrate to KF2. :D

HAH! I knew it! Thank you, TWI! Congrats on an amazing job!

Spoiler!
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How to make the HUD Kill Messages highlight Bloat&Siren&Husk kills to other players?

I've managed to get it working for Bloats and Husks, but not sirens.

Just set MessageMassLimit=400 in the ini.

I picked this number based on trial and error. As far as I can tell, the gorefast is the next "heaviest" Zed, so it's not possible to use this trick for sirens.
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KF Ideas for future (weapon) DLC

It isnt.
With enough power you can thrust your thumb to inside human brain from weak points of skull.

If we are speaking about a 6-month old, then yes, but still hard to do.
The cranium bones grow as we grow up and the holes close. It is actually very hard to open the cranium of an adult human and expose the brain, even with chisel and hammer and an oscillating saw.
Actually I have a video about it...

These is also the case when person is injured, most commonly in war, and a part or the cranium is gone forever. Also there is the case of bone cancer that might result in loss of some cranium bones, but these people are not "normal" humans anymore. You cannot apply the same standards to them. It is like comparing a dissabled person to a sprint runner.

You cannot kill a "normal" human with a single finger, unless you are something lie a Cyberdyne T-800 model 101.
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KF Move Steam Popup Messages to top right corner

No. I do not count.

I am not very good in KF, I cannot play as any class and kill FPs with any off-perk weapon but I know the classes I play the most and I am familiar with the weapons I use the most.

If you know your gun, your goal is to use it effectively against ZEDs. For commando, this means headshots with the AK. For the support, this means shooting the shorty at the center of mass of a large group or people and being able to give both barrels to SC and FP headshots.

Counting ammo makes you play bad. Giving an eye to the counters when you reload is more than enough.


Yes, the PoP-Up can be annoying, but it is really not a big issue unless you have many friends or you follow many groups and it pops all the time so you cannot see the counters when you actually have time to see them.

Personally I would like to have the ability to have it top right, top left, bottom right or bottom left, at Steam every game. Even then I would let it at bottom right.
I think that some games offer this option.

I would fully endorse this.
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