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Suggestion
Nvidia RTX gameplay showcase concerns
- By TitanV
- KF 3 Ideas & Suggestions
- 0 Replies
Hey everyone,
After watching the RTX demo for killing floor 3, on Twitter, It has become apparent that there are some distinct issues within the game inherently. I wonder if anyone else have the same observations or concerns.
Here are a list of my concerns/observations:
1. The most promienent observation is the janky animation of the zeds, they look goofy and wayyy to snappy and choreographed. In Killing floor 2, the animations were smoother and had distinct variation which made the zeds more interesting and improved immersion. I dont see zeds moving left to right very often in the gameplay, and they have this weird timing that is wayy to obvious.
2. The guns dont have that much weight. Sure, it could just be the video and when I do get to play it would look different, but Killing floor is known for its guns, especially older and more realistic guns that we enjoy playing, the guns are wayy to futuristic and at times uninteresting.
3. When the Husk shoots fight balls at the player and they land on the floor, I noticed that the lighting doesnt adapt very well, the light is too weak for a large area of fire, this is a missed oppotunity as the light from the fire can make the visuals very interesting in tight areas.
4. Vaulting animation is too quick and isnt very detailed, the action of trying to get to high ground is very immersion breaking IMO.
These are my common observations, what do you guys think?
After watching the RTX demo for killing floor 3, on Twitter, It has become apparent that there are some distinct issues within the game inherently. I wonder if anyone else have the same observations or concerns.
x.com
x.com
Here are a list of my concerns/observations:
1. The most promienent observation is the janky animation of the zeds, they look goofy and wayyy to snappy and choreographed. In Killing floor 2, the animations were smoother and had distinct variation which made the zeds more interesting and improved immersion. I dont see zeds moving left to right very often in the gameplay, and they have this weird timing that is wayy to obvious.
2. The guns dont have that much weight. Sure, it could just be the video and when I do get to play it would look different, but Killing floor is known for its guns, especially older and more realistic guns that we enjoy playing, the guns are wayy to futuristic and at times uninteresting.
3. When the Husk shoots fight balls at the player and they land on the floor, I noticed that the lighting doesnt adapt very well, the light is too weak for a large area of fire, this is a missed oppotunity as the light from the fire can make the visuals very interesting in tight areas.
4. Vaulting animation is too quick and isnt very detailed, the action of trying to get to high ground is very immersion breaking IMO.
These are my common observations, what do you guys think?