Update 1.6 is here and deploying to servers and clients now! It has been a long journey, but this run through the jungle has finished its last tour. The team would like to thank all the players and admins who have joined us along the way and become a part of our little part of the internet and gaming. As always we will strive to learn from our experiencing with Rising Storm 2: Vietnam and apply them towards our future projects to create even better games moving ahead! See you in the jungle.
Alan Wilson, Game Director of Rising Storm 2: Vietnam wanted to pass along this message to all:
I'd just like to say thanks to everyone involved in the last 7 years of development and support for Rising Storm 2: Vietnam. That includes everyone at Tripwire, AMG and all the other contractors that have worked on the game during that time; all the modders, community mappers, server admins and everyone investing their time and hard work into the game; and, as always, everyone...
We know many of you have been patiently waiting, and we are happy to announce that we are expecting to release the final update, update 1.6, in the coming days with a deployment to the field next week if all goes well.
You can find the Work In Progress but expected to be final changelog below:
VNTE-CuaViet has been added to the official roster
Da Nang Air Base: Various gameplay adjustments to support the attackers
Add 8 minutes to the round time
Reduce Aerial Recon timer from 5 minutes to 2 minutes
Lower the Enhanced Logistics cooldown timer to match those of other maps
Lower the VC artillery cooldown slightly
Lower capture times for the first 2 objectives
Enabled lockdown on all objectives missing it except final
Increase Machine Gun role from 2 to 5 for Attacker, and 5 to 3 for Defender...
This month, and the most likely future format of the TICR, we did a Live Stream where we shared all the latest Tripwire and Tripwire Presents News and played a few rounds of Killing Floor 2 with our special guests while answering your previously submitted questions. We'll also work to getting a cut down version with just the News and Questions, so stay tuned for that in the hopefully near future!
For more details on how to submit your questions, check out this link and keep an eye out for future TICR question gathering threads!
At the tail end of last year, we mentioned that we would be working towards another QoL update, and trying to fit in a little content if we could. We also mentioned that the goal was to have it out in time for the Holidays. It is safe to say, that didn’t happen. We know many of you are asking “So what did happen, and what is still happening?”. Please let us share with you more information on this.
For reasons beyond our control, the planned update needed more time and unfortunately delayed longer than we had anticipated.
That being said, an update is coming! This update will include several of the fixes that were finished, including many of the issues reported around VOIP. We are also working to bring a community map on as official: “Cua Viet” by PsychoPigeon, whom many of you will recognize from his previous work on Rising Storm 1 and 2.
We hope to share more on the specifics of what has made it into the update and when it will be released in the coming days/weeks (dependent on...
Welcome to the new and improved Tripwire Interactive Community Report, also known as 'The TICR' for short. Keep watching for updates about Killing Floor 2, Maneater and Rising Storm 2: Vietnam. Then stick around for a fan Q&A segment with Tripwire's own Alan Wilson and read more answers from him and David Amata here in the thread below! Click below to skip ahead to the news you want to hear!
In the runup to the TICR we asked our community to submit their burning questions in the official forums. We’ve gone ahead and gathered those up and sourced answers to them. Have a question yourself, check out the guidelines in the forums and keep an eye out for the next call!
Joining me once again to help answer these questions are Alan Wilson, VP of Tripwire Interactive and David Amata, Product Director here at Tripwire.
The first question comes from Zacker
With the influx of new players in RS2, could you clarify...
These are the notes for Hotfix 1.5.4 for Rising Storm 2: Vietnam. Thanks again for everyone who has downloaded the game. We’re happy to say that you’ve been breaking records for player numbers over the last couple of weeks!
This Hotfix took a little longer, courtesy of the QA required around some of the performance issues, as these were related to how player stats were being handled on EGS. Players should now see far less hitching when players join servers, for example, as well as other performance improvements.
We also have the SDK working for the mappers/modders out there, as well as the first round of some QoL fixing to the whitelisting system. The missing Green Army Men maps are back where they should be and a number of other issues (see the Changelog for details) have been addressed. And some fixes for Vivox VoiP issues.
From here, we will review any outstanding issues from the EGS implementation, including lingering VoiP issues and move on to some...
We had hoped to get hotfix 1.5.4 out to you this week, but it has become clear that the release of this update will most likely be next week so we have time to include all the fixes (some of which are complex changes) we are planning for and they are given an appropriate QA testing period before deployment.
These include the following (Work In Progress - keep in mind items on this list are subject to change) changelog items:
Working SDK for modders/mappers
Reduced hitch caused by players joining larger population servers
Renabled missing config option to reduce max connections allowed
Fixed Player filters and mic settings not correctly saving
Fixed players lifetime class stats not being recorded
Added persistent authorization for Steam/EGS account linking
With the release of Hotfix 1.5.3, after the release of Rising Storm 2: Vietnam on the Epic Game Store, we first want to say thanks to everyone who has downloaded and played the game - as well as the extra players jumping (back) in from the Steam side.
We are rolling out this first Hotfix to deal with those issues we can handle quickly, including some backend issues causing servers to drop off the server browser and some performance improvements behind that, causing issues with joining games. The full change log is below.
Following on from this, Saber (who have been doing all the work to bring Vietnam to EGS) will be working on the next Hotfix, which will focus on the more complex performance issues and the SDK. Because this is more complex, the coding and QA will be more complex, pushing Hotfix 2 to later next week.
Once those issues are squared away, we are working with some “old friends” from the original development team to bring a further round of fixes and...
This is the second of several expected hotfixes for Update 1.5. This update addresses the remaining unprotected commands that were found in the 1.5.1 update that kept it from being a full proper shipping build. The team is working towards another hotfix in the coming days to address other player encountered issues that have been reported.
This is the first of several expected hotfixes for Update 1.5. This update is a proper shipping build for clients and servers, not a debug build which accidentally shipped yesterday. The current plan includes another build tomorrow to fix several issues that were found in the testing of this build, and another hotfix in the coming days to address other player encountered issues that have been reported.
Thank you for your patience. Client and Server files for this update are now live.
We are aware of the update 1.5 issues players are experiencing and are working to quickly resolve them. We are expecting to ship an update in the next 24 hours to address the debug build that was deployed to players instead of the shipping build. This will improve performance and provide players with the expected gameplay experience.
Further issues will be addressed in a subsequent hotfix. We apologize for this mixup and we look forward to seeing all the new and returning boots on the ground once this is resolved.
Welcome to the new and improved Tripwire Interactive Community Report, also known as 'The TICR' for short. Keep watching for updates about Killing Floor 2, Maneater, Rising Storm 2: Vietnam, Espire 1: VR Operative, and Chivalry 2. Then stick around for a fan Q&A segment with Tripwire's own Alan Wilson and David Amata! Click below to skip ahead to the news you want to hear!
To opt into this beta on Steam, join the "community test beta" branch available in the Beta drop down list.
To opt into this beta on EGS you will need to redeem your Epic code and launch the Rising Storm 2: Vietnam Beta. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install.
New Additions and Highlights
Epic Online Services (EOS) integrated into dedicated server framework to enable future Cross-Play capability between Steam and EGS players on stock unmodded servers
New In-Game Invite UI system that will enable Steam users to link an associated EGS account you own so that they can send their EGS friends invites to parties and server lobbies.
Replaced VOIP services for in-game chat to Vivox in order to enable Steam-EGS cross-platform VOIP within multiplayer matches and lobbies.
Fixed an issue where the HMG’s could fail to properly spawn
Fixed an issue where valid ranked servers could switch to unranked on...
Talvisota: Winter War arrives as a fresh and frozen way for fans to play, launching with full voice acting support, six brand new weapons, four vehicles, eleven new maps, skiers, and more. Other additions for the Talvisota: Winter War mod include new music, historically accurate customization options, and new commander abilities. For a full list of new additions, please visit the Steam Store page here:
Developed entirely by the community, under the banner of the “Talvisota Team,” Talvisota: Winter War is a mod that Tripwire Interactive is delighted to support, allowing them to support the modding community and grassroots game development that helped Tripwire Interactive’s founding members get their start in the industry. To celebrate the release of the free Talvisota: Winter War mod, Tripwire Interactive has kicked off a sale on Steam for Rising Storm 2: Vietnam (67%...
As you are most likely aware, Antimatter Games, who did the majority of development work on Rising Storm 2: Vietnam have been acquired by Toadman and announced they are working exclusively on a new title of their own. As such, they are no longer actively developing RS 2. While we work on the longer-term implications of that, there are a number of issues we are aware of and are actively working to fix for you in the coming weeks, including but not limited to:
Whitelist updates for new mods/mutators
Servers intermittently going deranked
“Black screen” during Campaign Mode under certain circumstances
More on this over the next few weeks. And as always, thank you for being fans of the Red Orchestra and Rising Storm franchise.