• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

Espire Update 1.7 Anniversary Edition

  • 1,091
  • 0

QUEST VERSION: Version 1.7.218​

With our 1.7 Anniversary update, we want to thank the more than 150,000 users that have purchased this game and allowed it to become an Oculus Quest top seller. We poured our hearts and souls into the development of Espire 1. The game had a shaky launch but we have received a lot of constructive feedback via press and user reviews, our social media pages and our Espire 1 discord - http://discord.gg/Espire1. We welcome all feedback on the game and with the major engine upgrade we’ve done for our 1.7 update, we’re well placed to continue to support the game in the year ahead and beyond.

New Features​

Exclusive to Quest 2​

  • Added official Quest 2 support
  • Increased clarity with less aggressive dynamic Foveated Rendering and increased pixel resolution
  • Added higher mesh resolution for the guards and other characters
  • Bullet...

Espire Update 1.6 Hotfix 2

  • 662
  • 1
Espire 1: VR Operative v1.6 Hotfix #2
Attention Espire Agents! We’ve pushed a 2nd hotfix for Espire 1: v1.6 “Assimilation Update”. This hotfix includes text localization for the new content that was added in the 1.6 Assimilation update. We have also pushed a number of fixes for bugs reported by the Espire community on our discord, social media and forums.

For PSVR users, please note that the PSVR version of this hotfix is landing in the coming weeks, including additional PSVR-specific updates.

Build Access
STEAM VERSION: Version 1.6.287
RIFT VERSION: Version 1.6.288
QUEST VERSION: Version 1.6.289
PSVR VERSION: The PSVR version of this hotfix is landing in the coming weeks, including additional PSVR-specific updates.


Espire 1: VR Operative v1.6 Hotfix #2

Attention Espire Agents! We’ve pushed a 2nd hotfix for Espire 1: v1.6 “Assimilation Update”. This hotfix includes text localization for the...

Espire Hotfix 1.6 For PC And Quest Platforms

  • 781
  • 0
Attention Espire Agents! We've just pushed a small hotfix for Espire 1: VR Operative on the PC and Quest platforms. This hotfix resolves a user-reported bug where 2 of our "Espire Trials" were unable to be unlocked after the release of our 1.6 Assimilation Update. The issue is now resolved with this Hotfix. Please note that this bug was present only on the PC and Quest platforms - the PSVR version did not have this bug.

Build Access
STEAM VERSION: Version 1.6.207
RIFT VERSION: Version 1.6.208
QUEST VERSION: Version 1.6.206

Bugs Fixed
  • Mission 1.1 Espire Labs: "Me and my lucky charm" (Golden Espire Doll) challenge will now unlock correctly.
  • Mission 1.4 Data Centre: "Family Bonds" (Mr Winklebottom Gnome) challenge will now unlock correctly.
This update should be rolling live shortly.

Killing Floor Incursion Update 1.00.9 Is Now Live

  • 1,763
  • 1
This update is now live on Steam, Oculus, and PSVR platforms.
Steam and Oculus: 1.00.9
PSVR: 1.07

New Features
  • Improved player collision across all maps and modes.
  • Added support for the Valve Index HMD and controllers. Note: Index controller finger tracking is not supported, all game inputs work.
  • SteamVR users can now snap-turn and rotate the facing-direction of their projected teleports while in ‘standing’ configuration. Previously, players could only do this while in ‘seated’ mode.
User Interface
  • Based on player feedback, players can now have a UI prompt to choose between Teleport movement and freemove when launching KF:I. Players can further tweak the freemove/teleport settings in the pause menu.
  • For the Steam version of the game, new icons for the Valve Index have been added to all the menus and tutorial sequences.
  • Fixed numerous...

Update 1.6 Assimilation Brings New Weapons, Modes, and Challenges

  • 4,272
  • 3

Highlights of today’s free Espire 1: VR Operative Assimilation content update include:

New Operative Weapons
  • Vector SMG: This semi-auto weapon is an excellent choice for mid-range combat, providing for accurate and quick bursts of controlled fire with one bullet firing upon the first trigger press and the last bullet firing upon release. With an extended clip of 45 rounds and very low recoil, it is the weapon of choice for the new “SMG” weapon challenge mode.
  • Sawed-off Shotgun: Get up close and personal with this new shotgun, boasting a wider spread for close quarters combat. Its compact design allows for the shotgun to be holstered as either a sidearm or primary weapon -- and reloads via magazine clip instead of individual shells.

New Virtual Challenge Game Modes
Experienced Espire agents can also look forward to three...

Espire 1 : VR Operative 1.5 HOTFIX For Steam, Oculus Rift and Quest

  • 1,077
  • 0



Espire Version 1.5 Hotfix
Attention Espire Agents! We hope you’re enjoying our recently released version 1.5 content update. We’ve pushed a quick hotfix for the current v1.5 version of Espire that fixes some issues reported by users since release of the update:

  • Fixed an issue with Leaderboards where the “My Rank” button was not correctly showing the user’s rank in some circumstances.
  • Adjusted the PAR time, cost and expenditure targets for some virtual challenges based on user feedback. Some targets were too difficult or easy.

    They’ve now been adjusted as follows:
Hold-Up #2 Togah Expenditure PAR: Decreased from 10000 to 2745
Hold-Up #3 Silver Expenditure PAR: Decreased from 7500 to 3000
Hold-Up #3 Silver Combined Score PAR: Increased from 4000 to 8000
Hold-Up #5 Stellata Combined Score PAR: Increased from...

PSA: AMD Video Card Users

  • 293
  • 0
We are tracking a launch crash that seems related to a recent AMD graphics card driver update. We strongly recommend not updating to the latest or rolling back for now (if you experience the crash) while we investigate this issue.

Espire Joins the Steam And Oculus Lunar Sales - 15% Off!

  • 2,348
  • 1
Steam Store
Oculus Store

If you haven't yet checked out Espire 1 VR: Operative, there is no better time than now! Recently updated to build 1.4 which has brought many community requested features and fixes, the team is hard at work getting ready for update 1.5 in the coming days. The work in progress changelog for that update can be found below!

EDIT: Update 1.5 is now live on Steam and Oculus!

Virtual Challenges

  • We’ve taken a survey on our Espire Discordand added 9 new virtual challenges, based off everyone’s favourite game modes. There’s now 34 challenges in total.
    • 3 new “Person of Interest” challenges. Identify the person of interest and get them to the extraction point alive. Previously there were only 2 POI challenges.
    • 3 new “Elimination” challenges...

Espire 1: VR Operative Patch 1.4.X For Steam, Oculus Rift and Quest

  • 2,397
  • 15
STEAM VERSION: Version 1.4.15
RIFT VERSION: Version 1.4.14
QUEST VERSION: Version 1.4.13

Dear Espire Agents!
We are very proud to release our 1.4 update for Espire 1: VR Operative!

With this release, we’ve focused on improving 3 areas of the game: Enemy A.I, Gameplay/UX and, on Quest, Graphical Updates.These updates are live now on Oculus Quest, Oculus Rift and on Steam. They will be coming straight to PSVR asap after Christmas.

Here is a summary of the core improvements, with the full release notes below:

AI Improvements
This has been our core focus above all else in this release. The major improvement in this patch revolves around the enemy A.I’s perception of the player. Guards can now easily spot players if the player is standing, however, the player is far more hidden when crouched. Enemy guards also have a much harder time seeing the player when the player is high up in the rafters now. Their vertical line of sight will...

Espire 1: VR Operative Patch 1.3.X For Steam, Oculus Rift and Quest

  • 2,418
  • 2

Attention Espire Agents! We are excited to present our 3rd patch for Espire. With patch 1.3, we’ve addressed some critical issues with the AI, fixed other reported bugs and, on the PC side, added more gameplay options for HTC Vive and Valve Index users. This patch will be shipping on PS VR very soon.

The team’s core focus is now improving the A.I based off player feedback. We’ve been working on a sizeable “Espire A.I Update” that we hope will address the issues players have had with the AI. We will update our public roadmap to list everything we’re addressing in this A.I update, which will be landing ASAP. This update also aims to improve the user experience, mechanics and gameplay, based off your suggestions. The player will be able to find tranq ammo throughout the map, for example.

On the Quest side, we’re also preparing a visual update, where the game...

Espire 1: VR Operative Patch 1.2.X For Steam, Oculus Rift and Quest

  • 2,161
  • 0
These are new fixes present in 1.2 for PC Steam and Oculus Rift and Quest Agents which are as follows:

  • Implemented a setting to change between hold-to-grip and toggle grip.
  • Fixed an issue where players were still seeing their motion controller in-game.
  • Added a Brightness option to the Display menu, allowing players to adjust overall brightness.
  • Fixed an issue where environmental objects were stunning guards without being, first, disturbed by a player.
  • Fixed an issue where players could incorrectly pause the game while inside the checkpoint airlock after reloading their saved mission progress.
  • Fixed an issue where the user would fall through the world after possessing certain Espire units while in the checkpoint Airlock after reloading saved mission progress.
  • Fixed lighting issues in the Radiata Virtual Challenge.
  • Improved the ease of use...

Espire Update 1 Is Now Available

  • 1,519
  • 3
Espire Update 1 is starting to roll out on platforms starting now with the Steam and Oculus platforms. This update includes the following:

Feature Improvements
  • Redesigned the Comfort Settings UI, such that it is clear how to disable our comfort mode (The Espire Control Theater).
  • Redesigned the Smooth/Snap turn settings so that players now switch between smooth and snap turn modes and adjust the speed/intensity of each.
  • Added an option in the Display Settings to disable the blue detection level HUD lines.
  • Sliders in menus now disable their associated feature when hitting a minimum value.
  • Disabled the "Ghost Hand" feature, where motion controllers render on top of weapons if Espire's hands do not match the real-world location of the player's hand. We will look to bring this back as a purely optional feature in a later patch.
Platform Improvements
  • Adjusted the grip sensitivity of the Valve Index...

Espire 1: VR Operative Deploys Today for Oculus Quest, PlayStation®VR, Valve Index and All Major VR Platforms

  • 1,606
  • 0

Espire 1: VR Operative aims to set the new gold standard for the stealth genre in virtual reality, delivering gameplay mechanics for the stealth and action genres that have yet to be explored in the space. Players are charged with the role of an “Espire Agent” and use cutting-edge Virtual Reality hardware to remote-operate the Espire model 1 drone.
Watch an Espire Agent steal a guard’s gun to hold him up...