June 3rd Update: As I mentioned yesterday, we had to restart the process due to issues found in the last build. Due to this happening we also took the chance to incorporate some additional fixes that were waiting on a future update. The patch notes have been updated to reflect these additions.
June 2 UPDATE: During the testing of the build, issues popped up around the save system, which has required more work and additional testing to be done. We are currently aiming to have a new Relesase Candidate (what we would upload to the platforms) in test by later today or early tomorrow with a goal of getting this update out later this week still.
We look like we have the following items addressed in the upcoming hotfix, currently targeted for a release next week (the week of June 1st). Due to the...
First of all, we want to thank all of you fin-atics for diving into the world of Maneater. We have been thrilled to see so many of you experience what we’ve created, and yes we hear you, many of you want more to bite on! Don’t worry, we are prototyping, and reading your suggestions on what sorts of DLC (or Downloadable Chum) we can send you via the waves of the internet and will be discussing those plans in the future.
That said, we know some of you are running into choppy waters, and want to assure you that we are working hard to address these issues as fast as we can. Currently our top priorities are the following items:
Save game loss/corruption and progression issues
Performance and crashes issues
And we are aiming to get an update out next week for PC, PS4 and Xbox One (updates may have some platform dependent timings) to address a majority of these. To help keep some of these issues from impacting you if you do find yourself...
We are so excited to see so many of you splashing around the gulf in Maneater, but we are aware some of you are being impacted by some issues which we know is not ideal. We want to let you know we are digging into these reports and the following is a non exhaustive list of top issues we are tracking and working on fixes for as soon as we can.
Player camera gets stuck in the shark
There is a rare case where the player camera can get stuck in the shark after a cut scene. To work around, players need to quit to main menu and reload the save to clear this issue until a full fix has been released.
Progress Loss/Save Game Issues
We are continuing to investigate this issue, but so far attempts to replicate it internally to find the cause have failed. We are looking for any and all player information about what could trigger this to happen.
ROSWELL, Ga. – Feb. 21, 2020 – Independent developer and publisher Tripwire Interactive and developer Torn Banner Studios are set to unleash a tidal wave of big battles by both land and sea with the first-ever public hands-on demos for Maneater, the action-RPG where you play as a shark, and Chivalry 2, the ultimate medieval battlefield. All this and more will be happening at PAX East 2020! Be sure to visit the Tripwire Interactive booth #18011 at the Boston Convention Center throughout the show, from Thurs., Feb. 27 through Sun., Mar. 1.
Last week we held a small event where members of the press got their first hands on with our upcoming titles Chivalry 2 and Maneater! Check them out (along with the latest dev diary) in the links below!
We are thrilled to announce, Maneater is scheduled to launch on May 22, 2020 for PlayStation®4 computer entertainment system, Xbox One, and PC (via the Epic Games Store), with plans to launch later in 2020 on Nintendo Switch ™.