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An Update On The Update

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At the tail end of last year, we mentioned that we would be working towards another QoL update, and trying to fit in a little content if we could. We also mentioned that the goal was to have it out in time for the Holidays. It is safe to say, that didn’t happen. We know many of you are asking “So what did happen, and what is still happening?”. Please let us share with you more information on this.

For reasons beyond our control, the planned update needed more time and unfortunately delayed longer than we had anticipated.

That being said, an update is coming! This update will include several of the fixes that were finished, including many of the issues reported around VOIP. We are also working to bring a community map on as official: “Cua Viet” by PsychoPigeon, whom many of you will recognize from his previous work on Rising Storm 1 and 2.

We hope to share more on the specifics of what has made it into the update and when it will be released in the coming days/weeks (dependent on...

Killing Floor 2 Hotfix - PC Build 1109

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PS4: 1.49
Xbox: 1.0.2.9

Bug fixes included

Elysium Map:
  • Addressed multiple locations where players could reach areas unavailable to Zeds by using a “boomstick jump”.
  • Adjusted ammo boxes appearing on the Main play area.
  • Addressed Zed pathing in various locations.
  • Addressed graphic artifacting on various locations when using high graphics quality.
  • Addressed issues with Zeds spawning in the main area when players are in other locations.
  • Addressed floating vegetation in the main area.
  • Addressed various player “stuck spots” across the map.
  • Addressed location where dropped weapons bounce far away from players on the desert area
  • Addressed areas in the desert arena where weapons would be hidden by sand.
  • Adjusted collision in multiple areas that would cause the player to appear crouched when running.
  • Adjusted collision where player’s visual position could be desynced from actual collision.

As always, thank you for your continued...

Killing Floor 2 - Spring and Beyond Roadmap

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As a follow up to our State of the Game 2020 message, I would like to give you all a peek into our plans for 2021 with the Season Updates so that you have some clarity in what we’re hoping to accomplish and target for the year. I want to strongly emphasize that all these plans are subject to change as we progress through development, go through iteration and playtesting to see what works and makes the cut for release.

For 2021, we’ll once again be partnering with Saber Interactive throughout the year to deliver a similar level of content and features to what you experienced in 2020. To get more specific for our next upcoming Spring 2021 update targeted for release at the end of the quarter, here’s a high-level bulleted overview:

  • New Weeklies
    • Finally, after three years and popular demand, we’ll be looking to expand the roster of weekly outbreaks for the next update. We’re...

Join the Maneater AMA Today!

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Have any burning questions about Maneater? Tomorrow's your time to ask! Head on over to r/pcgaming TODAY (01/13/21) for a special AMA featuring some jawesome Maneater Devs!


ErkWSrKXUAE1HcI.jpg

Killing Floor 2 State of the Game 2020 By Product Director David Amata

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Killing Floor 2: State Of The Game 2020



As 2020 soon draws to a close, it's important to once again look back at the year to see where the game has been and look ahead to the future for what comes next. This past year has certainly been a challenge for everyone in the world, so right at the start I would like to send a heartfelt thanks to our entire community that has grown and supported us throughout the year. Your commitment to Killing Floor 2 is what enables us to do what we do and pushes us to go on.

This year we added the Epic Games Store to the fold for KF2, which added millions of new owners to the community to experience the special carnage that is Killing Floor. We’re floored (no pun intended) by that many new fans over 5 years after Early Access launch, which brings the total to nearly 30 million people who own a Killing Floor game over the years of the franchise...

Killing Floor 2 Christmas Crackdown is Live!

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Event
Christmas Crackdown
  • Happy holidays to all the mercs! We are happy to present the Christmas Crackdown seasonal update! Welcome to Elysium, a Limbo realm where souls of deceased Zeds won’t even let you rest in peace. Consider traveling to its different regions and discover the secret areas to fully clean this sacred place out of Zeds. Feel that you are not prepared enough? Don’t worry, the Horzine Research Group brings an anticipated gift for the well-behaved mercs: the HRG Vampire, a perfect tool to make a bloody fest with the wounds of those annoying Zeds. Have fun, be good, and enjoy the Crackdown!

New Additions and Highlights
  • 1 New Community Map
    • Elysium
      • Compatible with Survival, Weekly, and Endless Game Modes.
      • The killing doesn't stop even in the afterlife. Fight the souls of deceased Zeds in...

Killing Floor 2 Winter Beta 2 Is Here

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To opt into this beta on Steam, join the "preview" branch available in the Beta drop down list. Admins will need to use the following SteamCMD flag:
  • app_update 232130 -beta preview

To opt into this beta on EGS, the Beta will be accessible within KF2 owners’ game libraries as a separate install called “Killing Floor 2 Beta”. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. Progress for stats and inventory are shared between both versions on EGS so for users switching between Beta and Live be sure to sync your game data to use the latest timestamp to prevent any lost progress from participating in the Beta. The Beta on EGS also includes its own dedicated server within the install for your own personal hosting needs for this version.

Event
Christmas Crackdown
  • Happy holidays to all the mercs! We are happy to present the Christmas Crackdown seasonal update! Welcome to Elysium, a Limbo...

Maneater is Now Fully Evolved, w/ Next-Gen Upgrade

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Out now on the PlayStation®4 computer entertainment systems, Xbox One, Xbox Series S, Xbox Series X, and PC (via the Epic Games Store)—and very soon for the PlayStation®5—Maneater invites players to experience the ultimate power fantasy by controlling the apex predator of the seas—a terrifying shark!

Maneater is a single player, open-world action-RPG (ShARkPG) where YOU are the shark. Starting as a small bull shark pup you are tasked with surviving the harsh world while eating your way up the ecosystem. To do this, you will explore a large and varied open world encountering diverse enemies -- both human and...

Killing Floor 2 Winter Beta 1 Is Here

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To opt into this beta on Steam, join the "preview" branch available in the Beta drop down list. Admins will need to use the following SteamCMD flag:
  • app_update 232130 -beta preview

To opt into this beta on EGS, the Beta will be accessible within KF2 owners’ game libraries as a separate install called “Killing Floor 2 Beta”. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. Progress for stats and inventory are shared between both versions on EGS so for users switching between Beta and Live be sure to sync your game data to use the latest timestamp to prevent any lost progress from participating in the Beta. The Beta on EGS also includes its own dedicated server within the install for your own personal hosting needs for this version.

Event
Christmas Crackdown
  • Happy holidays to all the mercs! We are happy to present the Christmas Crackdown seasonal update! Welcome to Elysium, a Limbo...

Merc Report - Entering The Ethereal Void

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Mercs,

Those portals you’ve been chasing have lead to somewhere... well we would say out of this world but that isn’t the whole story.

The Horzine Research Group team has been sending probe drones into these portals as they’ve popped up and the data received has shown what appears to be an “eternal ethereal void” but the images we’ve managed to get back show more. Take a look.


We’ve spotted swampland, a desert, a bloody castle and more! And you guessed it, we’re sending you in.


We aren’t quite sure about the what, when, where or anything else about this realm. But something we haven’t mentioned yet... Something over there is reaching out (and we aren’t talking about the zeds and the portals, see if you can’t find something on that and see if one of the “good” doctors has gotten into now) and attempting to...

Maneater Hotfix is Swimming Your Way Today!

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This update is currently
Epic Game Store: Soon
PlayStation 4: Live (Build 1.06)
Xbox 1: Live (1.0.10.0)

Hey Sharks!

We hope the waters have been treating you well. We have the following items included in this hotfix which covers all platforms.
  • Improvements have been made to the overall game stability. The fast travel system is now far more robust and this has fixed some related crashes.
  • Improvements have been made to the data system. These improvements mean players should be far less likely to lose save data. However, this does not include retroactive fixes for already broken save files

As always, we thank you for your continued support!

Update 1.5.4 Is Being Deployed!

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Happy Wednesday Grunts,

These are the notes for Hotfix 1.5.4 for Rising Storm 2: Vietnam. Thanks again for everyone who has downloaded the game. We’re happy to say that you’ve been breaking records for player numbers over the last couple of weeks!

This Hotfix took a little longer, courtesy of the QA required around some of the performance issues, as these were related to how player stats were being handled on EGS. Players should now see far less hitching when players join servers, for example, as well as other performance improvements.

We also have the SDK working for the mappers/modders out there, as well as the first round of some QoL fixing to the whitelisting system. The missing Green Army Men maps are back where they should be and a number of other issues (see the Changelog for details) have been addressed. And some fixes for Vivox VoiP issues.

From here, we will review any outstanding issues from the EGS implementation, including lingering VoiP issues and move on to some...

Merc Report - Bloody Fangs

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Mercs,

The weapons development teams here at Horzine have one dream that they share with the world with all of their latest creations: Making sure none can question the effectiveness or bloodiness of their “fine” work. With that in mind, we have two new “lovelies” (their words) to show you.

Did we mention blood? You want to see more of it? You want to weaponize it? Congratulations Medics we may just have the weapon for you! We are stroker’d to introduce you to the HRG Vampire.


Designed to actively suck the life force (blood) out of your targets, the Vampire operator can choose to either project it downrange as a coagulated ball to hurt enemies and heal friends, or keep the carnage going by shooting it as a powerful crystalized blood spike.

Now the other project, from what we understand, was driven by a mad night of binging the latest RPG action games and watching The Techno Viking...

The Road To Update 1.5.4

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Grunts!

We had hoped to get hotfix 1.5.4 out to you this week, but it has become clear that the release of this update will most likely be next week so we have time to include all the fixes (some of which are complex changes) we are planning for and they are given an appropriate QA testing period before deployment.

These include the following (Work In Progress - keep in mind items on this list are subject to change) changelog items:
  • SDK
    • Working SDK for modders/mappers
  • Server
    • Reduced hitch caused by players joining larger population servers
    • Renabled missing config option to reduce max connections allowed
  • General
    • Fixed Player filters and mic settings not correctly saving
    • Fixed players lifetime class stats not being recorded
    • Added persistent authorization for Steam/EGS account linking
  • Green Army Men
    • Added 2 missing maps from launch
      • Sandbox
      • Thanksgiving
    ...

Merc Report - Controlling Field Conditions

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Hey Mercs!

With All Hallows Eve quickly approaching and mercs such as yourselves busy in the field dealing with the seasonal horrors, work has been underway towards the next, more merry, update. Of course that means we are getting ready to stuff your stockings full of some Quality of Life improvement cheer!

Scene: You are in the thick of combat with your trusty weapon which features an underslung grenade launcher. But you pause a moment, thinking to yourself “is it loaded?”. Worry no more as the HUD will now indicate the status of these weapons (such as the M16 with M203).


Next up is one for the Survivalists. Get ready to keep those Zeds at bay with a passive weapons swap speed boost, so you can more quickly bring new arms to bear and thus more rounds down range!

For Mercs that play with a controller, we’ve got something big. We’ve been reworking how the aiming system works to add in the...

Update 1.5.3 is being Deployed

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Hello everyone,

With the release of Hotfix 1.5.3, after the release of Rising Storm 2: Vietnam on the Epic Game Store, we first want to say thanks to everyone who has downloaded and played the game - as well as the extra players jumping (back) in from the Steam side.

We are rolling out this first Hotfix to deal with those issues we can handle quickly, including some backend issues causing servers to drop off the server browser and some performance improvements behind that, causing issues with joining games. The full change log is below.

Following on from this, Saber (who have been doing all the work to bring Vietnam to EGS) will be working on the next Hotfix, which will focus on the more complex performance issues and the SDK. Because this is more complex, the coding and QA will be more complex, pushing Hotfix 2 to later next week.

Once those issues are squared away, we are working with some “old friends” from the original development team to bring a further round of fixes and...

Update 1.5.2 Is Being Deployed

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This is the second of several expected hotfixes for Update 1.5. This update addresses the remaining unprotected commands that were found in the 1.5.1 update that kept it from being a full proper shipping build. The team is working towards another hotfix in the coming days to address other player encountered issues that have been reported.

Thank you for your patience.

  • Client and Server files are now live

Update 1.5.1 Is Being Deployed

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This is the first of several expected hotfixes for Update 1.5. This update is a proper shipping build for clients and servers, not a debug build which accidentally shipped yesterday. The current plan includes another build tomorrow to fix several issues that were found in the testing of this build, and another hotfix in the coming days to address other player encountered issues that have been reported.

Thank you for your patience. Client and Server files for this update are now live.

PSA: Update 1.5 Launch Issues

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We are aware of the update 1.5 issues players are experiencing and are working to quickly resolve them. We are expecting to ship an update in the next 24 hours to address the debug build that was deployed to players instead of the shipping build. This will improve performance and provide players with the expected gameplay experience.

Further issues will be addressed in a subsequent hotfix. We apologize for this mixup and we look forward to seeing all the new and returning boots on the ground once this is resolved.

Rising Storm 2: Vietnam Steam/EGS 1.5 Update Changelog

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New Additions and Highlights

  • Epic Online Services (EOS) integrated into dedicated server framework to enable Cross-Play capability between Steam and EGS players
  • New In-Game Invite UI system that will enable Steam users to link an associated EGS account you own so that they can send their EGS friends invites to parties and server lobbies. inviteui.jpg
  • Replaced VOIP services for in-game chat to Vivox in order to enable Steam-EGS cross-platform VOIP within multiplayer matches and lobbies.
Known Bugs and Issues

  • In server Green Army Men upgrade on the EGS client is redirecting to the Steam store
  • Steam SDK has the opportunity to fail to load properly on launch.
  • There is a case where servers can fail to become ranked
  • No new mods have been whitelisted as part of this update
Bug fixes
  • Fixed an issue where the HMG’s could fail to properly spawn
  • Fixed an issue where valid ranked servers could switch to...