Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
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  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
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  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Thoughts on TB...

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  • Thoughts on TB...

    Having played through TB a couple of times, I thought I would give my thoughts on it. (Note: this contains spoilers throughout, don't read if you haven't completed it!)

    First off, superb game. I thoroughly enjoyed playing it, and I'm glad I bought it. The gameplay quality really is on the same level as Portal. You got a real sense of progression as you worked through the different levels, and each section clearly had it's own 'theme'. The puzzles blended into the themes very well, and they were well thought out & designed (the puzzles that stood out were, among others, 1. dropping the ball through a trapdoor using a magnet & timed switch, where you have to pull the Ball up a ramp to roll it back down to hit a button, and 2. navigating the Ball through a series of overhead magnets while getting poked at by a zombie. Certainly encourages you to think on your feet!).

    The concept itself was innovative, and well thought through, especially with regards to zombie combat. Bowling through a group of zombies with the crunching sound & resulting gibs is very satisfying

    Now, onto the bad points/constructive criticism. These mostly concern the story, and its integration into the game. As I said above, overall TB is a superb game, but these would have made it even better

    Most of the story you only got when you found the secrets, and on a first run through, you are highly unlikely to find all of them. The ones you do find are out of order, and don't really make sense. As a result, you don't really get an idea for what the ball is or why it's so important until the very end (and even then, I only really understood it when I read a few spoilers on these forums). For most of the game, it's just a big heavy object that's useful for pressing buttons & killing zombies. Making the backstory more obvious, more explicit references to the ball as a power source (eg cables attaching to sockets on the surface when plugged into something) would be good.

    The puzzles themselves didn't really fit into the story as I understood it. Given, it is a puzzle game, so they are required, but in several places the thoughts were 'we need another puzzle here, let's make it do this and this and this, that'll be cool!' with little sense of the area being useful when it was initially built. For example, why was there a series of magnets attached to a roof that could be rotated using buttons on the floor? What purpose did that serve when it was first built? (maybe moving quarried stone or lava, you could have had boxes lying around with magnets attached to the top)?

    On a similar theme, what were the cubes for, why were they lying around, and why did they need to go in certain locations to make things work?
    Why were there so many ball trains around when there was obviously only one Ball? What were they used for other than for carrying the Ball around, and why are they all designed to carry the Ball?

    It's never really explained who the dude with the staff was, what he wanted, and why he got into the 'vehicle' (ahem) at the end. Maybe the idea was that he was mysterious, but some more pointers to why you're solving all these puzzles for him rather than 'because it's a game and that's what you're meant to do' would be appreciated.
    Or, for that matter, what the big yeti things or the various birds were. Why was there a bird that looked like something out of Resident Evil in a huge cave other than the Rule of Cool?

    As a personal preference, I would have preferred fewer puzzles based around killing the yetis & more tricky logic or physics puzzles. Once you've figured out how to hurt the yetis each time, it's quite annoying to have to run through the same thing 2 more times to progress, especially when it doesn't always work each time (they move at exactly the wrong moment, say). They kept on getting in the way! Very annoying.

    There weren't really any puzzles where I actually had to think & work it out for more than a few seconds or just follow the arrows & do what seems obvious, without knowing why I'm pressing this button (say).

    I also would have loved to see more done with the low gravity ball and with the lights on the ball (light-activated switches, light-sensitive enemies anyone?)

    I think that's everything. As I said before, this is a superb game, and it's in my top all-time favourites. Thanks very much for producing it & spending your time on it, everyone who was involved! Major kudos to you all.

  • #2
    I had a great reading! And i have to agree with pretty much eveerything =)