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Horizontal+ for widescreen monitors.

Zetsumei

Grizzled Veteran
Nov 22, 2005
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Amsterdam, Netherlands
By default the UE3 engine cuts off the top and bottom of the image for widescreen monitors commonly called vertical-. It would be nice if horizontal+ could be an option as well (aka wider monitors are able to see at a wider fov).

Especially since I'm going to be a multimonitor user pretty soon :p
 
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