This patch focuses on TTK changes and weapon balancing, implementing feedback from the recent gunplay survey.
General changes :
Detailed weapon changes :
Thank you for your continued feedback and support.
Regards,
The Green Army Men Team.
General changes :
- Greatly increased weapon damage across the board
- Adjusted helicopter crew damage scaling
- Slightly increased bullet velocity on helicopter mounted weapons
- Minor adjustments to the handling of all weapons
- Increased damage and effective radius of explosives
- Rebalanced carried ammo amounts for Flamethrower and M79
Detailed weapon changes :
- Major changes to weapon damage and handling :
- Greatly Increased overall weapon damage.
- Minor adjustments to weapon handling.
- Head and neck shots are now instant kills.
- Low caliber weapons such as pistols and SMGs cannot instant kill at extreme ranges.
- Increased damage cap for limbs
- ASSAULT RIFLE
- Base damage Increased
- Single fire no longer possesses unique damage model
- Slightly increased vertical recoil
- Single fire interval slightly decreased
- ADS speed slightly decreased
- MACHINE GUN
- Base damage increased
- ADS speed slightly decreased
- Screen shake multiplier slightly decreased
- Time to holster increased
- HELICOPTER MACHINE GUNS
- Base damage increased
- Now uses unique damage drop curve
- Bullet velocity slightly increased
- Suppression power increased
- PISTOL
- Base damage increased
- Moved model further away from player's view
- ADS Field of View adjusted
- Fire rate slightly increased
- REVOLVER
- Base damage increased
- Reduced camera shake
- Double action delay slightly increased
- Fire rate slightly increased
- SCHMEISSER
- Base damage increased
- Slightly increased vertical recoil & recoil recovery rate
- ADS speed slightly decreased
- Spread slightly decreased
- Hipfire spread multiplier decreased
- SHOTGUNS
- #00 Buckshot base damage increased
- No4 Buckshot base damage increased
- Trench, Duckbill ADS speed slightly decreased
- ADS Field of View adjusted
- Stakeout ADS FoV adjusted
- Reduced pellet spread on Stakeout and Trench shotguns
- Restored offset sights on Stakeout shotgun
- Fixed massively increased base damage on Stakeout shotgun, now consistent with others
- SMG
- Base damage increased
- Increased vertical recoil & recoil recovery, fixed recoil duration
- Hipfire spread multiplier slightly decreased
- Time to equip slightly decreased
- Time to holster slightly decreased
- Spread slightly increased
- SNIPER RIFLE
- Base damage increased
- Slightly increased vertical recoil
- ADS speed slightly decreased
- TYPEWRITER
- Base damage increased
- Slightly increased vertical recoil & recoil recovery rate
- ADS speed slightly decreased
- Spread slightly decreased
- Hipfire spread multiplier decreased
- FLAMETHROWER
- Base damage increased
- Tweaked recoil to make hose movement feel much smoother
- Fuel units decreased
- Maximum range decreased
- GRENADE LAUNCHER
- Direct hit damage increased
- ADS speed slightly decreased
- Reduced ammo capacity for Buckshot variant:
- Reduced HE grenades by 2
- Reduced Buckshot grenades by 4
- Buckshot 40mm spread decreased
- Buckshot hip fire spread multiplier decreased
- EXPLOSIVES:
- C4 CHARGE
- Base damage increased
- 25% damage bonus against vehicles
- Explosive radius increased
- FRAG GRENADE
- Base damage increased
- Explosive radius increased
- WHITE PHOSPHORUS
- Base Damage increased
- Fumes DoT increased
- 40mm HE GRENADE
- Base damage increased
- Explosive radius increased
- C4 CHARGE
Thank you for your continued feedback and support.
Regards,
The Green Army Men Team.