To people asking about some of the rationale about the Green Army Men mod... the GAM team have been working entirely in their spare time, on the mod for a couple of years - and we want to encourage them to continue to do so. We (all) want to see them make new content, new maps, as well as fix bugs and react to community feedback for a long time to come. Hence the rev-share. And the price for it is only slightly more than some of the cosmetic DLC, in this case delivering a completely new game experience, heavily customized from base Vietnam, with 4 new maps and so on. Plus a decent amount of work (and QA) from Tripwire, AMG and Valve to enable them to bring it from a mish-mash of Steam workshop items that a few people actually play, to being one shipped with the main game, instantly available to everyone. To which point, the base classes are free to everyone, permanently. We're hoping you feel like rewarding the mod team for their work and choose to toss them some money for it. And, talking of free - everyone who actually played the mod for any amount of time, contributed feedback etc - well, you all got the Upgrade for free anyway.
Looking at some of the questions being raised, the damage model was changed around from the base game, to produce a "Vietnam Lite" feel to it. When you all need a break from the death and mayhem in the jungle, take the opportunity to enjoy some simpler mayhem in GAM. Not quite so instantly lethal. More chance to figure out where you're being shot from. Choppers that don't require a month's training to fly. Apart from a lighter feel to the Vietnam vets, it may also act as a slightly easier entry/learning point for FNGs.
And on the choice of what to ask people to pay for: we want to balance giving those who pay a decent amount extra, while allowing everyone who doesn't want to contribute dosh to the GAM team to play for free. And, yes, we're listening/watching/analyzing to see what we got right and wrong in all those decisions. One piece we're immediately considering is opening up the commander role (with the normal level restrictions) so that the defenders can make use of some supporting fire and help balance. Of course, what we do NOT want to do is to indulge in knee-jerk reactions and start tweaking numbers all over the place. Bad idea. So, both the GAM team and Tripwire are listening. We may get a survey going from time-to-time to garner a broad range of opinions, that we can act on going forward.
Looking at some of the questions being raised, the damage model was changed around from the base game, to produce a "Vietnam Lite" feel to it. When you all need a break from the death and mayhem in the jungle, take the opportunity to enjoy some simpler mayhem in GAM. Not quite so instantly lethal. More chance to figure out where you're being shot from. Choppers that don't require a month's training to fly. Apart from a lighter feel to the Vietnam vets, it may also act as a slightly easier entry/learning point for FNGs.
And on the choice of what to ask people to pay for: we want to balance giving those who pay a decent amount extra, while allowing everyone who doesn't want to contribute dosh to the GAM team to play for free. And, yes, we're listening/watching/analyzing to see what we got right and wrong in all those decisions. One piece we're immediately considering is opening up the commander role (with the normal level restrictions) so that the defenders can make use of some supporting fire and help balance. Of course, what we do NOT want to do is to indulge in knee-jerk reactions and start tweaking numbers all over the place. Bad idea. So, both the GAM team and Tripwire are listening. We may get a survey going from time-to-time to garner a broad range of opinions, that we can act on going forward.