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Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Some developer thoughts on the Green Army Men DLC

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  • Some developer thoughts on the Green Army Men DLC

    To people asking about some of the rationale about the Green Army Men mod... the GAM team have been working entirely in their spare time, on the mod for a couple of years - and we want to encourage them to continue to do so. We (all) want to see them make new content, new maps, as well as fix bugs and react to community feedback for a long time to come. Hence the rev-share. And the price for it is only slightly more than some of the cosmetic DLC, in this case delivering a completely new game experience, heavily customized from base Vietnam, with 4 new maps and so on. Plus a decent amount of work (and QA) from Tripwire, AMG and Valve to enable them to bring it from a mish-mash of Steam workshop items that a few people actually play, to being one shipped with the main game, instantly available to everyone. To which point, the base classes are free to everyone, permanently. We're hoping you feel like rewarding the mod team for their work and choose to toss them some money for it. And, talking of free - everyone who actually played the mod for any amount of time, contributed feedback etc - well, you all got the Upgrade for free anyway.

    Looking at some of the questions being raised, the damage model was changed around from the base game, to produce a "Vietnam Lite" feel to it. When you all need a break from the death and mayhem in the jungle, take the opportunity to enjoy some simpler mayhem in GAM. Not quite so instantly lethal. More chance to figure out where you're being shot from. Choppers that don't require a month's training to fly. Apart from a lighter feel to the Vietnam vets, it may also act as a slightly easier entry/learning point for FNGs.

    And on the choice of what to ask people to pay for: we want to balance giving those who pay a decent amount extra, while allowing everyone who doesn't want to contribute dosh to the GAM team to play for free. And, yes, we're listening/watching/analyzing to see what we got right and wrong in all those decisions. One piece we're immediately considering is opening up the commander role (with the normal level restrictions) so that the defenders can make use of some supporting fire and help balance. Of course, what we do NOT want to do is to indulge in knee-jerk reactions and start tweaking numbers all over the place. Bad idea. So, both the GAM team and Tripwire are listening. We may get a survey going from time-to-time to garner a broad range of opinions, that we can act on going forward.

  • #2
    As Alan said, please feel free to give us your feedback, we are picking up as much of it as we can! And ask any more questions you may have here or elsewhere in the forums and we can try and get those answered for you.
    Pretty, what do we blow up first? - Myn Donos

    Comment


    • #3
      While I understand the attempt to make it feel more casual, I don’t think the damage model is the way to go about this.

      The killcam and easier to use helicopter flight models are enough to get a more casual, maybe even “training” mode feeling. However the damage model changes the game to feel like something it’s not, and if anything will instill bad habits into FNGs, while still not attracting the attention of veteran players who prefer the lethal combat. This is the same issue action mode in ro2/rs1 had, which never had a very large playerbase

      Comment


      • #4
        I live the look of the GAM mod, but I don’t like the changes made to the damage models. Yesterday I found myself behind some green enemies in the beach map, I spammed single shots on their backs with my m16 and they turned around and started gunning me down until I am dead. I couldn’t even snipe enemies from long distance in the backyard map with the m16. My kills turned out to be team wounds when it looked like I was sniping at enemies. I kept getting killed by the enemy m16s while I was still spamming single shots in long distance at the enemy heads.

        Comment


        • #5
          The team is considering some things around the damage model/ttk, but like Alan said, we aren't rushing them in. There is also a good chance of a survey to the community as well to make sure we get a good sampling of input on the DLC.
          Pretty, what do we blow up first? - Myn Donos

          Comment


          • #6
            So are we going to have a survey about the green army men to fill out some day?

            Comment


            • #7
              Originally posted by [PBS
              MorenaSamba;n2333268]So are we going to have a survey about the green army men to fill out some day?
              To quote myself (https://forums.tripwireinteractive.c...65#post2333265) "There is also a good chance of a survey to the community as well to make sure we get a good sampling of input on the DLC."

              To quote Alan (https://forums.tripwireinteractive.c...lc#post2333235) "We may get a survey going from time-to-time to garner a broad range of opinions, that we can act on going forward."
              Pretty, what do we blow up first? - Myn Donos

              Comment


              • #8
                I've taken the time to make an account here as I think my reply will be more visible than on the Steam discussions page.

                I feel like the new TTK it too far removed from the base game TTK to actually teach the new players anything good. If anything, it'll teach them all the wrong things; spraying half a mag to kill an enemy rather than calmly burst firing or firing in single shots. New players will probably also be really surprised at how easy it is to die outside of GAM.

                I'd like to provide a potential solution; make a new gamemode/ruleset for GAM that is, for the lack of a better term, "hardcore GAM". This way you can revert the TTK to the Christmas update model keeping the zero fall damage and easier to fly helis, killcam etc. but just bringing TTK back into line with how it used to be. This way you can have the regular GAM with the increased TTK and then Hardcore with the lower TTK.

                Comment


                • #9
                  Originally posted by Mr.Tea View Post
                  I've taken the time to make an account here as I think my reply will be more visible than on the Steam discussions page.

                  I feel like the new TTK it too far removed from the base game TTK to actually teach the new players anything good. If anything, it'll teach them all the wrong things; spraying half a mag to kill an enemy rather than calmly burst firing or firing in single shots. New players will probably also be really surprised at how easy it is to die outside of GAM.

                  I'd like to provide a potential solution; make a new gamemode/ruleset for GAM that is, for the lack of a better term, "hardcore GAM". This way you can revert the TTK to the Christmas update model keeping the zero fall damage and easier to fly helis, killcam etc. but just bringing TTK back into line with how it used to be. This way you can have the regular GAM with the increased TTK and then Hardcore with the lower TTK.
                  Thank you for the suggestion!
                  Pretty, what do we blow up first? - Myn Donos

                  Comment


                  • #10
                    Is the Supremacy Pool Party map being scrapped or reworked? I miss playing the Supremacy pool party map. I suggest adding more toy themed maps like Toy Story themed maps, Disney land maps, and kids bedroom maps.

                    Comment


                    • #11
                      I also suggest adding unlimited ammo with reload so new players get a idea about how many shots it takes to kill an enemy without worrying about running out of ammo to get a more casual and relaxing feeling from the base game without reducing the damage model.

                      Comment


                      • #12
                        I don't like the plastic m16, feels like I have to dump an entire mag to make the enemy go down. But I am not the target audience for the gamemode, and wouldn't play it often or by the DLC regardless so it doesn't matter much.

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