Announcement

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Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Update 1.3 Is Now Live

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  • Update 1.3 Is Now Live

    Rising Storm 2: Vietnam - 1.3 Patch Notes

    New Additions

    Weapons

    MAS-49

    The MAS-49 becomes the first rifle to feature rifle grenades in RS2 Vietnam. This French weapon saw significant service during the First Indochina War replacing older, bolt action rifles.




    With a ten round box magazine, the MAS-49 had the built in capability of firing rifle grenades and comes equipped with an APX Scope for early-war NLF marksmen. The MAS-49 and variants will be a NLF weapon.




    Molotov Cocktail

    Known as the poor-man’s grenade, the Molotov Cocktail is an improvised incendiary device made from a bottle containing petrol or alcohol.




    RP46

    Available to the PAVN Machine machine gunners, this newly-added Light Machine Gun (7.62mmx54mm), the Russian RP-46 Degtyaryov Machine Gun is the final evolution of the series that began life as the DP-26.




    This version was adopted in 1946 and is essentially a WW2 era DP-28 with the addition of a belt feed and a heavier barrel for longer sustained firing time.

    Maps

    Apache Snow

    Players of RO2 may recognise Apache Snow as a remix of the classic map Winterwald. We return to the Asau region for a PAVN vs ARVN battle over this strategic valley.




    Demilitarized Zone

    VNTE-DemilitarizedZone is a reimagining of RO2 map Mamayev. Expect intense action on this artillery-blasted landscape on the boundary between North and South Vietnam.




    Saigon

    Community Map VNTE-Saigon joins the official rotation for the first time. Set during the Fall of Saigon, players can expect intense street combat and instantly recognisable objectives, such as the US Embassy, Cathedral and the Presidential Palace.





    Balance Pass

    We have performed a balance pass on a number of our maps to even the odds in certain situations.
    • On VNSU-HueCity we have increased the number of reinforcements by 80 for both teams. We have also lowered the point value that the hospital objective grants from three to two.
    • On VNTE-LongTan we have changed Objective D and Objective E to make it easier for defenders to hold.
    • On VNTE-Quangtri we have changed Objective A to make it easier for attackers to take by pushing attackers’ spawn points forward and increasing the amount of hard cover on the approach to the objective
    • On VNTE-Anlao we have changed the spawn points for the attackers on the first two objectives
    • On VNTE-Asau we have changed Objectives A and B so that they lock when captured



    Gameplay

    Role Changes and Balance Tweaks

    In response to analytics and new content coming online, we have made a number of tweaks to the roles available to players on both teams! In regular, non-campaign play, the roles are now as follows (items added are in bold, items removed are in [s]strikethrough[/s]):

    EARLY WAR




    MID WAR




    LATE WAR
    • Aiming helicopter weapons is now significantly easier as we have decoupled their movement from helicopters - this can be toggled through a checkbox in the Aircraft/ Vehicle subsection of the Gameplay menu
    • We have changed the ammunition amounts for the M1D, M1 and M2 carbines. The M1 and M2 carbine both see increases in their magazine count whilst the M1D sees a decrease
    • Radiomen will now have the option to spawn on their Commander in addition to their Squad Leader
    • Added the ability for players to ironsight whilst falling
    • Added an option for players that loadout with the M1 Carbine to have a 30 round magazine but with overall less ammunition
    • Added the option for players to use the Mosin PU scope centered to 100m. This option can be found in the Gameplay settings menu, under Weapon
    • We have made a variety of refinements to the IZH-58 including renaming it to “SxS Hunting Shotgun”, darkening the texture and changing the reload animations because there is no ejector
    • We have made a variety of refinements to the M79 Buckshot including increasing the number of buckshot pellets, increasing the maximum ammunition from six shells to twelve and increasing the weapon’s suppression power
    • We have increased the detonation range and blast length of the M18 Claymore
    • We have increased the spread on the M60D helicopter weapons
    • We have reduced the time limit on map voting during the Campaign
    • We have changed objective capping so that objectives with no friendlies or enemies in will slowly lose their cap progression
    • We have reduced the amount of grenades given to the Cobra Gunner
    • We have changed the small scoped sniper rifles to have quicker scoped rotational movement



    Audio
    • We have added unique landing audio and impact sounds to the Vietnamese and US grenades respectively
    • We have changed the name of the ‘PROXIMITY 3D’ VOIP channel to ‘LOCAL’



    Art and Animation
    • The leaning system has been overhauled and improved. Players are now able to do a variety of actions while leaning, including the ability to lean while walking
    • Players can now customize their characters’ individual classes! This includes a button to apply a class customization across all classes, if you want to quickly customize all roles at once
    • Players who reach level 95 are rewarded with the US Tiger Stripe Uniform
    • We have added the Olive Drab uniform option for the USMC
    • Players’ characters will now visibly limp in third and first person views when affected by a leg injury
    • We have removed the large backpack from the US and AUS rifleman
    • We have added custom PFX for when a grenade impacts different terrain types
    • Added a destroyed version of the Bird Dog plane
    • We have refined the shell shock effects to be more subtle
    • We have reduced the recoil of the M1911
    • We have increased the right side recoil of the M1A1 Thompson
    • We have reduced the horizontal recoil for the Browning Automatic Rifle
    • We have decreased the firing delay on the M1917
    • We have lowered the shoulder/hipped position for the F1 and Owen SMG



    UI
    • We have made the ‘Spectating’ message in the middle of the screen smaller whilst players are spectating
    • We have added two new quick match options to the main menu so that players can more easily choose servers with custom content. These options are; prioritize servers with custom content over non-custom servers and/or only quick match with severs running custom content



    Misc
    • Modders can now submit .bik files to the Steam Workshop



    Bug Fixes

    Gameplay
    • Fixed an issue where, occasionally, players were seeing a 90 second team swap timer when they first joined a team
    • Fixed an issue where after switching ammunition with the Double Barreled Shotgun the weapon did no damage
    • Fixed an issue where, occasionally, sprinting forwards after being prone and reloading caused jerky camera movements and could slow players
    • Fixed an issue with a variety of campaign loadouts that were missing weapons at certain stages of the campaign
    • Fixed an issue where per-role customization would only save the chosen customizations when players returned to the main menu
    • Fixed an issue where the team switch timer was initiating as soon as the team select screen first appears
    • Fixed an issue where the vote kick was ignoring the minimum team threshold variable resulting in a large percentage of the team needing to vote for the team kick
    • Fixed an issue where helicopters which crashed due to heavy component damage would be credited as a team kill to the pilot rather than to the shooter
    • Fixed an issue where the Campaign Quickmatch function would lead to empty servers
    • Fixed an issue where, if a commander used the same radio for the duration of a match, they would experience an exponential frame rate drop
    • Fixed an issue where players were unable to mute other players or prevent mic spamming whilst in the Campaign Lobby
    • Fixed an issue where, if the Placeable HMG was dismantled and set back up, it did not save how much ammo had previously been used
    • Fixed an issue where players could team stack during the Campaign map switch
    • Fixed an issue where players were able to spam the weapon pick up and acquire two primary weapons and occasionally crash the server
    • Fixed an issue where if players chose a new ammo type for their weapon it would not be saved by the persistent weapon system
    • Fixed an issue where placeable HMGs were not despawning
    • Fixed an issue noted by our Community during our 1.3 playtest where the RP-46 had the letters “ММГ” stamped onto it which meant it was a scale model and unable to fire
    • Fixed an issue where the dirt mound for the Fougasse Mine was visible through the fire once detonated
    • Fixed an issue with the M1 Carbine where no 30 round option was available to the NLF
    • Fixed an issue where the Napalm flame appeared on the ground even when the player was in cover
    • Fixed an issue noticed by the community in the 1.3 CTB where the MAS-49 Rifle snaps to a hip fire position after firing a grenade whilst moving in mortar mode
    • Fixed an issue where setting up Tripwire Traps on certain terrain caused collison issues
    • Fixed an issue where the Placeable HMG would be permanently disabled if player was role kicked whilst operating it
    • Fixed an issue where after being role kicked whilst flying a helicopter a player would be unable to spawn
    • Fixed an issue where the RPG7 would not lower when next to a wall
    • Fixed an issue where the RPG7 sights would not adjust correctly with the persistent weapon system
    • Fixed an issue where if players have split their key binds for use, interact and bandage keys then the plantable DShK would show a ‘key not set’ message rather than a dismantle message
    • Fixed an issue with the SVD Sniper where players were unable to plus one load the weapon by having a round in the chamber and a full magazine
    • Fixed an issue where if a pilot was stood in the resupply volume this would create log spam
    • Fixed an issue where firing the Suppressed XM21 would generate server and client log spam
    • Fixed an issue where if the Sapper class selected to loadout with a weapon other than the MP40 and then planted all their MD-82 mines and then switched to the MP40 they would be able to plant too many Fougasse Mines
    • Fixed an issue where the persistent weapon system wouldn’t save the range on the M60 ladder sight correctly
    • Fixed an issue where helicopters would explode when landing on non flat terrain
    • Fixed an issue where Commanders could use enemies radio though the enemy radioman
    • Fixed an issue where switching to spectator occasionally showed the player first person arms and the gun attached to the camera
    • Fixed an issue where the preview mesh for placing explosives would remain on screen if the player dropped their weapon
    • Fixed an issue with the Placeable HMGs where they did not collide correctly with vehicles
    • Fixed an issue with the MP40 where players were able to fire a round before the reload animation was complete






    Maps
    • Fixed a variety of collision, snagging and lighting issues across all maps
    • Fixed an issue where players were able to shoot through a certain trench mesh found across a variety of our maps
    • Fixed an issue on a number of our maps where players on the M2 Browning would pop up much higher than expected
    • Fixed an issue across all our maps where a fallen log asset was unable to be mantled over
    • Fixed an issue on several of our maps where the southern armies were able to climb pipes that were meant to only be accessible to the north
    • Fixed an issue on a variety of our maps where the background hills or mountains would appear blurry
    • Fixed an issue across a number of our maps where if a player was behind enemy lines when an objective was captured then spawn protection would be negated



    Anlao Valley
    • Fixed an issue on VNTE and VNSU Anlao Valley where lack of collision in the rice paddie walls allowed players to see through the terrain mesh and under the map
    • Fixed an issue on VNTE Anlao Valley where objectives did not have lock down timers set



    Asau
    • Fixed two issues on VNTE Asau near Objective C where there were cracks in a number of trenches
    • Fixed an issue on VNTE Asau where players were unable to bi-pod machine guns on the windows of two bunkers outside of the main base



    Borderwatch
    • Fixed an issue on VNTE Borderwatch where the attackers first deployment spawn area has weak spawn protection



    ChuChi
    • Fixed an issue on VNTE ChuChi near Objective A where a brick mesh had a hole in it
    • Fixed an issue on VNTE ChuChi outside of Objective C where players were able to climb on top of a hedge
    • Fixed an issue on VNTE Chuchi near Objective C where there was a bush without collision



    DongHa
    • Fixed an issue on VNTE DongHa where the edges of a trench mesh had exposed corners
    • Fixed an issue on VNTE Dong Ha where fire did not cause damage to a player
    • Fixed an issue on VNTE Dong Ha where the Phantom wouldn’t fly over the map when a napalm strike was called but would still drop its canisters
    • Fixed an issue on VNTE Dong Ha where vehicle headlights were too bright
    • Fixed an issue on VNTE Dong Ha to the south of Objective B where a tree stump had short draw distance and would disappear if a player walked too far from it



    Firebase Georgina
    • Fixed an issue on VNTE Firebase Georgina where some rocks providing cover on Objective A could be shot through with RPG projectiles
    • Fixed an issue on VNTE Firebase Georgina where a player trying to spawn on a Squad Leader on a certain spot outside of Objective E would occasionally spawn outside of the level
    • Fixed an issue on VNTE Firebase Georgine where a water volume was placed incorrectly resulting in players being slowed and hearing splashing as though walking through water
    • Fixed an issue on VNTE Firebase Georgina where a seam was visible in the river to the east of the map
    • Fixed an issue on VNTE Firebase Georgina to the east of Objective C where players were able to prone underneath the river
    • Fixed an issue on VNTE Firebase Georgina where players were able to fall off the map in an out of bonds area directly to the south of the original spawn point



    Highway 14
    • Fixed an issue on VNTE Highway 14 where to the west of Objective H, a batch of trees did not have collision




    Hill 937
    • Fixed an issue on VNTE Hill937 where players were able to go out of bounds of the map and also dig tunnels
    • Fixed an issue on VNTE Hill937 where a fallen tree on Objective C did not have the correct collision and could thus be shot through
    • Fixed an issue on VNTE Hill937 where there was a floating tree on Objective E
    • Fixed an issue on VNTE Hill937 where the northern voice over did not announce when Objectives A and Objectives B had been recaptured
    • Fixed an issue on VNTE Hill937 where players were able to jump or mantle into an out of bounds area
    • Fixed an issue on VNTE Hill937 where artillery markers were disappearing before Objectives A and B were captured





    Hue City
    • Fixed an issue on VNTE Hue City where balconies across the map disappeared with the Low World Detail setting on
    • Fixed an issue on VNTE Hue City, that was discovered by our community, where players were able to get to an out of bounds area to the north of objective C
    • Fixed an issue on VNTE Hue City where a section of the wall on Objective C could be stood within allowing players to see on the other side
    • Fixed an issue on VNTE Hue City where building interior walls on Objective C were missing when playing on low world detail
    • Fixed an issue on VNTE Hue City where some wooden floor to the south east of Objective E displayed Z-Fighting
    • Fixed an issue on VNTE Hue City where houses to the south of Objective E had short draw distances
    • Fixed two issues on VNTE and VNSU Hue City where players were able to jump onto the ledge and shoot from inside the wall on Objective C
    • Fixed an issue on VNTE Hue City where a wall was missing collision on Objective C
    • Fixed an issue on VNTE Hue City where a section of the floor was missing on low world detail near the gates of the Temple Objective
    • Fixed an issue on VNTE Hue City where the third person character model was too bright in the underground areas
    • Fixed an issue on VNTE Hue City on Objective C where players were getting snagged on a piece of terrain



    QuangTri
    • Fixed an issue on VNTE QuangTri where the windows on specific cars were not able to be shot through



    Resort
    • Fixed an issue on VNTE Resort where servers would hitch if a helicopter crashed into deep water
    • Fixed an issue on VNTE Resort where the helicopter out of bonds warnings flashed repeatedly
    • Fixed an issue on VNTE Resort where a stone wall near the final objective was not casting a shadow
    • Fixed an issue on VNTE Resort where the overhead map did not reflect changes made on Objective A
    • Fixed an issue on VNTE Resort where the bottom of a rock mesh on the beach was exposed
    • Fixed an issue on VNTE Resort where shooting specific trees would cause log spam
    • Fixed an issue on VNTE Resort were players could see under the map if they walked under the water on Objective A



    RungSac
    • Fixed an issue on VNTE RungSac where there was no collision on a border fence near Objective B
    • Fixed an issue on VNTE RungSac where players were able to prone inside a rock face outside of Objective D



    Song Be
    • Fixed an issue on VNSU and VNTE Song Be where players were unable to mantle out of a trench on Objective B
    • Fixed an issue on VNSU and VNTE Song Be where a tunnel volume was exposed on the surface and thus forced players to lower their primary weapons
    • Fixed an issue on VNSU and VNTE Song Be where players were becoming permanently stuck when mantaling over a rock to the north of Objective D
    • Fixed an issue on VNSU SongBe where players could be permanently stuck when mantaling over some rocks



    Long Tan
    • Fixed an issue on VNTE Long Tan where spawn protection had been deactivated for the defenders



    Operation Forrest
    • Fixed an issue on VNSU and VNTE Operation Forrest where players were unable to mantel onto a platform on Objective C
    • Fixed an issue on VNSU and VNTE Operation Forrest where players were snagged whilst walking down a ramp on Objective C
    • Fixed an issue on VNTE Operation Forrest where placeable HMGs were not available at ammo resupply points
    • Fixed an issue on VNSU Operation Forrest where there was a large dip in the Rice Paddies to the south of Objective F



    Audio
    • Fixed an issue where the M1919 fire rate was out of sync with its audio
    • Fixed an issue where, occasionally, the XAudio2 shutdown caused a server hitch
    • Fixed an issue where the ambient sound of the last played map would play under the campaign end videos
    • Fixed an issue where sound files uploaded to the Workshop did not download to the user directory to be used
    • Fixed an issue where the proximity chat broadcast point would remain at the location where a player entered a vehicle
    • Fixed an issue where the end of campaign audio did not respect the max volume settings of the rest of the game
    • Fixed an issue where the class tutorial audio would play underneath the Campaign Victory video
    • Fixed an issue where if a player made changes to their audio settings after launching the game then they would no longer be able to hear other players speaking



    Art and Animation
    • Fixed an issue where the prone, strong melee attack, first person animation forces the player to stand to complete the attack
    • Fixed a variety of issues where animations were clipping into the camera)
    • Fixed an issue the community picked up on during the 1.3 CTB where the US Tiger Stripe Uniform was lighter than the ARVN version of the same uniform
    • Fixed an issue with the leaning animation where if a player was up against a wall and leans in the opposite direction and then turned 180 degrees the player would clip into the wall
    • Fixed an issue with the prone and lean animation where players could prone and lean through walls and see on the other side
    • Fixed an issue where leaning and moving against any tall object would shake the camera in both first person and third person
    • Fixed an issue where, when players moved close to objects that were over head height of the character caused players movement to slow down
    • Fixed an issue where the third person character would clip through walls whilst leaning
    • Fixed an issue where the helicopter gunner rotation uncoupling was not taking effect
    • Fixed an issue where walk and lean pushed the player under the terrain when affected by the limping animation
    • Fixed an issue where players were unable to lean and crawl whilst iron sighting
    • Fixed an issue where mid air helicopter collisions caused a hitch in the server
    • Fixed an issue where players could be kicked from the server for invalid packets whilst placing the DShK whilst crouching and moving
    • Fixed an issue where switching weapons during the construction of a tunnel and placing a HMG caused weapons to fire without the player’s input
    • Fixed an issue with the third person, crouched, pistol animations where leaning left or right would not show the player aiming up or down
    • Fixed an issue where the helicopter interior textures are extremely low resolution on low settings
    • Fixed an issue where the US Pattern M1 helmets had a different texture to the standard issue ERDL helmet
    • Fixed an issue where the first person animation for belt fed LMGs allowed players to stand whilst halfway through the reload animation
    • Fixed an issue where the textures on all static vehicles appeared to be dulled
    • Fixed an issue where the third person DP-28 prone animation caused the left hand to continuously change position between shots whilst firing
    • Fixed an issue where, when placed on wet ground, the dirt mounds for all traps did not share the same reflective properties as the ground
    • Fixed an issue with first person animation where the camera would occasionally pop when walking up steep slopes
    • Fixed an issue where if a player was crouch sprinting and was then shot in the leg their first person view would stutter when they attempted to move
    • Fixed an issue where some of the large player character customizations had short draw distances and would appear to pop in and out
    • Fixed an issue with the third person leaning animation where the foot of a character moved incorrectly whilst walking, crouched, or prone
    • Fixed an issue with the third person pistol ironsight animation where transitioning to ironsight caused the left hand to clip through the body
    • Fixed an issue with all third person weapon animations with collapsible and foldable stocks where the stock would not collapse or fold and would instead lower the weapon to the hipped position
    • Fixed an issue with the first person pistol weapon animation where switching weapons would cause the characters hands to move erratically
    • Fixed an issue with the first person weapon animation where switching between the M14 and RPG-7 was too fast whilst sprinting
    • Fixed an issue where the third person MP40 animation was showed the stock closed even if it was in an open position
    • Fixed an issue with the third person animation where when sprinting and holding a grenade or binoculars the characters wrist would bend incorrectly
    • Fixed an issue with the third person iron sight pistol animation where the left hand digits didn’t grasp the right hand correctly
    • Fixed an issue where the IK would pop when holstering weapons whilst crouched
    • Fixed an issue with the first person punji trap and fougasse trap animations where the left wrist twisted erroneously at the start of the digging animation
    • Fixed an issue with the first person 30rd M2 animation where the bolt did not remain open once emptied
    • Fixed an issue with a number of weapon animations where there was ammunition still in the magazine during reloading
    • Fixed an issue with the first person SKS-45 animation flicked and skipped whilst reloading
    • Fixed an issue with the pistol animations where transitioning from crouched to standing causes the character’s wrist to bend incorrectly



    UI
    • Fixed an issue where landing a helicopter in enemy spawn protection didn’t notify the pilot or passengers
    • Fixed an issue where some players were experiencing missing localization on menus after updates
    • Fixed an issue where players were able to spam the VOIP chat without revealing their name on the HUD
    • Fixed an issue where, occasionally, players were only able to view squads alpha and beta and were unable to create squads of their own, players would also see that their current team would not be the team and role that they selected would be incorrect
    • Fixed an issue where the HUD display for resupply points across all the maps would only appear once per game
    • Fixed a variety of issues where on-screen prompts were overlapping each other
    • Fixed an issue where the helicopter instrument HUD was off by default
    • Fixed an issue with the damage indicator where damage reflected by the paperdoll from explosives would clear if the tactical HUD was toggled off
    • Fixed an issue with the server browser UI where all maps were reported as helicopter maps erroneously
    • Fixed an issue where if a tunnel a player created was destroyed then all of their teammates tunnel icons would disappear from the overhead map
    • Fixed an issue where the hint screen would erroneously state state that a Sapper could plant six MD-82 mines
    • Fixed an issue where the Campaign UI text box would extend below the text input box
    • Fixed an issue where the killfeed would stop showing player names after they had originally been shown and would also show weapon icons as stretched
    • Fixed an issue where the overhead map would show player positions incorrectly when played at 4k resolution
    • Fixed an issue where the reasons for role kicking were capitalized erroneously
    • Fixed an issue on the customization menu where the random button only chose from base game items
    • Fixed an issue where on maps with the Australians the kill feed would incorrectly identify the Napalm Aircraft as a Canberra Bomber
    • Fixed an issue on the deployment map where players were unable to see their own squad tunnels
    • Fixed an issue where the tactical view pop-up tip erroneously appeared during gameplay
    • Fixed an issue with the HUD element for the Ho Chi Minh Trail Commander ability where the countdown timer didn’t disappear when it reached zero but would carry on to minus one
    • Fixed an issue where toggling the auto hover in a helicopter and playing with Spanish localization would result in printing out the auto hover enabled text in both English and Spanish


    Last edited by Yoshiro; 05-08-2019, 04:29 PM.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Web Admin
    • Fixed an issue in web admin where the admin’s messages and server advertisements were not limited to a certain number of characters and could thus be cut off if too long



    Misc
    • Fixed an issue with Steam Rich Presence where a server travelling back to the same map caused the map section of the display to break
    • Fixed an issue with Steam Rich Presence where the gamemode section of the display would break after the first map travel
    • Fixed an issue where the slur censor did not apply to squad names
    • Fixed an issue where campaigns that crashed from attempting to load corrupt custom maps would crash and restart in an infinite loop
    • Fixed an issue with Spanish localization where the translation for the United States Marines was too long on the Campaign Army Vote screen
    • Fixed an issue with the German localization where the translation for the National Liberation Front was too long on the Campaign Army Vote screen
    • Fixed an issue with the Russian localization where the translation for the ARVN army was too long on the Campaign Army Vote screen
    • Fixed an issue with main menu capsules where the text was too long to fit inside their boxes in a variety of our localized languages
    • Fixed an issue where some text in the server properties box was not localized in any language
    • Fixed an issue with the Japanese localization where the pop up text for a squad leader appeared offset from the center
    • Fixed an issue with the Russian localization where the translation for Instanced Rendering in the video settings menu would clip into the check box
    • Fixed an issue with the Russian localization where the translations were not centered on the weapon stats screen
    • Fixed an issue with the German localization on the HUD settings menu where the translation for choosing your team colours was too long and clipped into the check box
    • Fixed an issue with the French localization where some words on the weapon select menu had incorrect spaces between them
    • Fixed an issue with the Portuguese localization where on the server browser some text was overlapping with icons
    • Fixed an issue with a variety of our localized languages where the ammo type options for the PPSh clipped into the UI
    • Fixed an issue with a variety of our localized languages where during the After Action Report where achievements descriptions would exceed the UI
    • Fixed an issue with the Russian localization where a number of translations clipped into their checkboxes on the video settings menu
    • Fixed an issue with the French localization where the translated grenade names in the weapon select menu had incorrect names
    • Fixed an issue with the Portuguese localization where the online player count on the server browser clipped into the values




    As always, thank you for your continued support! We are continuing to work hard on Rising Storm 2: Vietnam, and would not be able to provide fixes like these without your feedback.

    Antimatter Games & Tripwire Interactive
    Pretty, what do we blow up first? - Myn Donos

    Comment


    • #3
      Thanks for the patch, it fixes most of the issues I've been pissed with. Love the way tripwires work now!

      Combat Engineers and Sappers are now able to place one resupply crate, once destroyed this object has a thirty second cooldown before another one can be placed
      Any instructions on how this is done?

      Comment


      • #4
        Originally posted by Patu.Kuovi View Post
        Thanks for the patch, it fixes most of the issues I've been pissed with. Love the way tripwires work now!



        Any instructions on how this is done?

        This item was erroneously left in the patch notes. It did not make it into the update.
        Pretty, what do we blow up first? - Myn Donos

        Comment


        • #5
          Web Admin
          • Fixed an issue in web admin where the admin’s messages and server advertisements were not limited to a certain number of characters and could thus be cut off if too long

          Was hoping for fix to the Multi admin login. Everything I've tried doesn't work. Resorted to RCON for other admins to have control. Otherwise nice patch

          Comment


          • #6
            Originally posted by Nateoxide View Post


            Was hoping for fix to the Multi admin login. Everything I've tried doesn't work. Resorted to RCON for other admins to have control. Otherwise nice patch
            I don't think we are aware of any issues with multiadmin. If you haven't yet, please file a detailed bug report here in the forums for me to point our QA team at so they can reproduce the issue.
            Pretty, what do we blow up first? - Myn Donos

            Comment


            • #7
              We are looking for more information from users reporting VOIP audio issues. Please check out this thread: https://forums.tripwireinteractive.c...post-patch-1-3
              Pretty, what do we blow up first? - Myn Donos

              Comment


              • #8
                I played the last objective in apach snow in a empty server and found out that it is too open and when I got inside of the hut to capture it, I think I will get killed from every angle by aks penetrating the hut wall getting me killed while inside before I finish capturing

                Comment


                • #9
                  I suggest adding hard cover to the last objective of apach snow, more vegetation, and cover to objective A. I also suggest adding a option for players to individually toggle friendly fire on and off to accommodate both hardcore and casual gamers. I want to be able to not take damage from teammates while other hardcore players are taking friendly damage.

                  Comment


                  • #10
                    Hey, guys. The "ММГ" stamp on top of the dust cover of RP46 stands for "Макет Массо-Габаритный", which translates to basically "mock-up gun" I believe that there was nothing stamped there on the real gun. It would be awesome if you could fix that one

                    Comment


                    • #11
                      Nvm, I see you fixed it. It's just an old gif in the Steam news post. Awesome update, fellars! Thank you!

                      Comment


                      • #12
                        Originally posted by yanot View Post
                        Hey, guys. The "ММГ" stamp on top of the dust cover of RP46 stands for "Макет Массо-Габаритный", which translates to basically "mock-up gun" I believe that there was nothing stamped there on the real gun. It would be awesome if you could fix that one
                        This should not be an issue in game. But the picture used was captured before it was fixed.
                        Pretty, what do we blow up first? - Myn Donos

                        Comment

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