Hey folks!
We're running a new round of Community Testing for our upcoming patch, 1.09! Please join us in the first official test on Saturday, July 7th at 3 PM EST.
As always, content shown on the CTB should be considered work-in-progress, and these notes only cover part of what's to come in Update 1.09, which included bugfixes, new features, new content, and balance tweaks not listed here. Please continue to provide feedback to us at https://steamcommunity.com/app/418460/discussions/6/ if you have any thoughts on the content we're showcasing during this weekend's testing!
The full patch notes will be along shortly, however for now we'd like to highlight some of the new content we'll be testing:
VNTE-QuangTri
In this wave of the CTB we'll be showing off a brand new take on Quang Tri - the ARVN supremacy map. Territory Mode Quang Tri pits the ARVN against the NVA in a battle which begins outside the citadel walls, culminating in the defence of the ARVN's base of operations for the region.
VNTE-OperationForrest
We're also showcasing a new, larger, longer, Territories Mode Operation Forrest, featuring a new set of objectives for the Australian Army to defend before flowing into the original Territories Mode layout of the map released with 1.06.
New Gameplay Features
Known Issues
This is a beta build so that means there may be bugs with some of the new systems. These are some of the known issues that you may run into in the current CTB build.
As always, thank you for your continued support.
Antimatter Games & Tripwire Interactive
We're running a new round of Community Testing for our upcoming patch, 1.09! Please join us in the first official test on Saturday, July 7th at 3 PM EST.
As always, content shown on the CTB should be considered work-in-progress, and these notes only cover part of what's to come in Update 1.09, which included bugfixes, new features, new content, and balance tweaks not listed here. Please continue to provide feedback to us at https://steamcommunity.com/app/418460/discussions/6/ if you have any thoughts on the content we're showcasing during this weekend's testing!
The full patch notes will be along shortly, however for now we'd like to highlight some of the new content we'll be testing:
VNTE-QuangTri
In this wave of the CTB we'll be showing off a brand new take on Quang Tri - the ARVN supremacy map. Territory Mode Quang Tri pits the ARVN against the NVA in a battle which begins outside the citadel walls, culminating in the defence of the ARVN's base of operations for the region.
VNTE-OperationForrest
We're also showcasing a new, larger, longer, Territories Mode Operation Forrest, featuring a new set of objectives for the Australian Army to defend before flowing into the original Territories Mode layout of the map released with 1.06.
New Gameplay Features
- One-Handed Sprinting
- New Foldable Stock Functionality
- Changes to Grenade Blast Radius
- New Character Animations
- Improved Inventory Keybinds
- Primary Weapon
- Secondary Weapon
- Hand Grenades
- Smoke Grenades (Smoke, Signal)
- Place-able Equipment (Traps, Place-ables
- Other Equipment (Mattock, Binoculars)
- Persistent Weapon Preferences
- Verbose Resupply Points
- Weapon Pickup Highlights
- SKS Recoil & Reload Changes
- More Accolades for the After Action Report
- Improved Commander Messaging
- New Foliage Camouflage
- Improved Squad Tunnel Art
- Water Movement PFX
Known Issues
This is a beta build so that means there may be bugs with some of the new systems. These are some of the known issues that you may run into in the current CTB build.
- Persistent weapon settings are not replicated properly and other player's weapon states may appear different to you.
- Disarm animations are not final.
- Ripple effect when walking through water appears at the player's chest.
As always, thank you for your continued support.
Antimatter Games & Tripwire Interactive