Patch Notes: 1.06.3 Hotfix
Hey folks - thank you for bearing with us while we put together this hotfix for the 1.06 update to Rising Storm 2: Vietnam. This patch, which is expected to go live soon, addresses some of the issues reported since the release of 1.06, while some fixes will be rolled out in subsequent updates:
Crash Fixes
Bug Fixes
Misc. Fixes
As always, we owe everyone who has found and reported issues a huge thank you, and urge anyone that encounters issues with the live game to continue to report them via the usual channels.
Hey folks - thank you for bearing with us while we put together this hotfix for the 1.06 update to Rising Storm 2: Vietnam. This patch, which is expected to go live soon, addresses some of the issues reported since the release of 1.06, while some fixes will be rolled out in subsequent updates:
Crash Fixes
- Fixed an issue which caused players to crash when loading into maps when playing on the "lowest" graphics setting.
- Fixed a rendering thread client crash which most commonly occurred when loading into custom maps or the offline Training maps.
- Fixed a crash which occurred when killing players using the explosive ordinance on the Bushranger helicopter
Bug Fixes
- Fixed an issue where artillery would not be called after the team swap at the end of the first round in Supremacy and Territory matches
- Fixed an issue where all players connected to a server would be kicked into the server queue following a map change
- Fixed an animation issue where players would grip pistols with both hands while crouch-sprinting, which caused their arm to clip into their torso
- Fixed an issue where Team-kills would not show up in the kill-feed for the killer
- Fixed an issue where Squad Leaders lower than the requisite Level (Level 15) would retain their Squad Leader position after higher level players entered their squad
- The new "Megafont" which allows double bytete characters now displays properly in Squad Name and Role Vote text
- Fixed an issue where the Server Queue would add "phantom" players, making the queue appear longer than it actually was
- Fixed an issue where helicopters attempting to land would slide across the floor on their skids
- Fixed an issue where the behavior of smoke from smoke grenades would not be properly replicated to players, making the smoke not "match" from client to client
- Fixed an issue where smoke from smoke grenades would sometimes disappear abruptly for some players
- Fixed a UI issue where VOIP Broadcasting and "Rally Here" icons would be displayed on the screen and move erratically if the speaker or Rally marker was placed directly behind the player
- Fixed an audio issue where the wrong Announcer line would play on Territory and Supremacy matches when tickets have run out
Misc. Fixes
- Reload animations now better track the stage at which Australian Forces weapons are reloaded, preventing players from having to start reloading from scratch if they interrupt the animation
- Reduced the opacity of the muzzle flash and toned down the "screen-shake" when firing the DShK to make it easier to see targets under sustained fire
As always, we owe everyone who has found and reported issues a huge thank you, and urge anyone that encounters issues with the live game to continue to report them via the usual channels.
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