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CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
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  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
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  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
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  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Community Test Branch Update - Map Balance and Optimization Improvements

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  • Community Test Branch Update - Map Balance and Optimization Improvements



    For details on how to join the CTB: https://steamcommunity.com/gid/10358...42934989548980

    Please note, the CTB (‘Community Test Branch’) of Rising Storm 2 is still in an Alpha state. That means that all the new content is still work-in-progress, not finished, and all subject to change. Thanks for your patience and we appreciate your help in testing and refining this exciting new content.

    For those unaware of the content being tested in the CTB:
    • New Faction - Australian Army
    • New Weapon - L1A1 Rifle
    • New Weapon - L2A1 LMG
    • New Weapon - F1 SMG
    • New Weapon - Owens SMG
    • New Weapon - Browning Hi Power Pistol
    • New Weapon - XM177E1
    • New Vehicle - Bushranger (Huey Gunship)
    • New Map - Long Tan
    • New Map - Operation Forrest
    • New Map - Rung Sac
    • New Commander Ability - Canberra Bomber

    Changes Since Previous CTB (11/10/2017) - previous changelists can be found at:

    Maps
    Rung Sac:
    • Lots of bug fixing of visual and movement-related bugs to improve player experience. This includes fixing ‘floating and various holes and open faces on meshes etc
    • Adjusted the balance on Objective E to make flanking more difficult, increase cover and make the fort generally more defensible.
    • Significant optimization and performance work for both Instanced Rendering and non-Instanced Rendering users - please report any further issues as feedback!
    • Completed sound and PFX pass for the map
    • Corrected collision errors across the map with various art assets

    Long Tan:
    • Lots of bug fixing of visual and movement-related bugs to improve player experience. This includes fixing ‘floating’ objects and various holes and open faces on meshes etc
    • Improved rain effects so that the interiors of buildings no longer appear as though they are being rained in
    • Further iteration to rain effect throughout the level - rain should appear thicker, especially at a distance
    • Various optimisation to items to improve performance across the map
    • Reviewed and improved the collision around trees on the plantation
    • Fixed instances of ‘pop-in’ when viewing log piles across the map

    Operation Forrest:
    • Significant amounts of optimization for non instanced rendering setups, this will improve performance both with and without instanced rendering, but a further increase to performance will be pushed out for IR users in a future build
    • Increased the point value of the Australian base and the nearest objective and reduced the number of RPG roles available to the North from 3 to 2. Also removed one stationary machine gun emplacement. These changes and other minor layout adjustments should make the map easier for Australian forces to win.
    • Further work on objectives B and D (Bombed Village and Manor House), improving these objectives and fixing issues found within
    • Lots of bug fixing of visual and movement-related bugs to improve player experience. This includes fixing ‘floating’ objects and various holes and open faces on meshes etc
    • Fixed various collision issues across the map
    • Removed several problematic assets which were causing large red 2d objects to appear in some areas of the map

    Gameplay
    • Fixed a key binding issue where the Infantry fire mode toggle key affected the Cobra’s primary weapon fire key.
    • Helicopter and Infantry fire keybinds are no longer shared.

    Art
    • Optimized the Nypa Palms, most prevalently used on Operation Forrest as part of increasing performance on that map
    • Disabled ‘screen door’ fading per community feedback to prevent pop-in on certain assets, which created problematic visual glitches
    • Corrected a visual issue with the US’ M35 truck where the interior of the roof appeared transparent

    Audio
    • Fixed an issue where cancelling artillery when playing as the Australian Army would not play confirmation voice lines

    Pretty, what do we blow up first? - Myn Donos
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