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Community Test Branch - Update to 1.05 Build Changelog

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
    14,522
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    East Coast
    Australian Bushranger Update - CTB Patch Notes 10/11/2017

    Please note, the CTB ("Community Test Branch") of Rising Storm 2 is still in an Alpha state. That means that all the new content is still work-in-progress, not finished, and all subject to change. Thanks for your patience and we appreciate your help in testing and refining this exciting new content.

    New Changes

    Maps

    Rung Sac:
    • Redesigned Australian side of objective B
    • Redesign area outside objective A (less "Forest" feeling now)
    • Prevented spawn camping for the VC at objective A/B
    • Removed tunnel volumes for the "sewer" style tunnels at objective E
    • Detail & cover pass throughout the map

    Long Tan:
    • Slightly increased light levels and reduced fog on this map, which should result in improved visibility
    • Decreased defender spawn-to-objective distances at objectives B and C
    • Reduced brightness (apparent "viscosity") of rain effect
    • Added additional cover and foliage throughout the map, particularly to help defenders
    • Added dynamic lights at several objectives (e.g. B and C)
    • Reduced overall round timer to 30 minutes
    • Fixed missing wall collision for French bunker at objective C

    Operation Forrest
    • Moved static spawn locations closer to objectives and adjusted point values
    • Detailing and cover pass, particularly focused on the objective points

    Audio
    • New (still Work in Progress) audio passes for all three maps. New ambient sounds etc.

    Gameplay
    • Canberra bomb damage radius has been embiggened (it should now be significantly more deadly)! And sound for explosions has been improved (read: louder)
    • L1A1 and L2A1 handling and usability has been greatly improved and revised. Several bugs fixed with L1 and L2 handling. Additionally, the L2 can no longer "overheat" like the belt-fed LMGs, and has the ability to use melee attacks.
    • Fixed Proximity 3D VoIP showing broadcasts on the UI even when the player was out of range of the user who was speaking.
    • Browning Hi-Power has new firing audio.
    • Adjusted character battle chatter so that characters will only speak pre-recorded lines when you are close to other teammates.
    • Increased impact damage for M79 projectiles.
    • Improved "sway recovery" when you're initially going into iron-sights with all guns.
    • Increased melee charge responsiveness, and sped up the ability to retry when you miss a melee swing.
    • Removed the Browning Hi-Power from the Australian Grenadier role.