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CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
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General Behaviour
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  • Political discussions are prohibited.
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  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
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    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
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  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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PAX Roundup - New Faction, Weapons, Maps and More!

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  • #16
    Originally posted by Gladius View Post
    Again: I'm not asking if tanks were generally used in Vietnam. I know that they were used. This is not the question here. The question is how would be a map scenario look like, that is fun to play. You want tanks, okay. How do you want to have them implemented? Give me a scenario based on a real event.

    Because a desperate and failed employment of tanks doesn't make up for good gameplay.

    In SU mode tanks wouldn't function in a 360° thread environment. SK mode is out of the question. This leaves TE mode and if it's like in RO2 where tanks can just move a little at the side of the map, then I'm not interested. You have to realize how much work it is to model a tank, with all those crew stations. Again: I would rather have those labour hours invested into something where the game benefits on a wider spectrum. Bringing tanks to a vietnam game is like making a car racing game about women driving in Saudi Arabia. Not much relevant going on there.

    I liked having tanks on TE...
    But yeah, I'm kinda just hoping they'll be implemented, even if it's unlikely.
    Though tanks were relevant during Vietnam, I'll just leave it at that.

    Comment


    • #17
      Originally posted by Arisaka99 View Post
      Though tanks were relevant during Vietnam, I'll just leave it at that.
      Thats the answer that I always get when I ask for a good gameplay scenario. Uhhhhm... want tanks... someone figure it out...

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      • #18
        Originally posted by Gladius View Post
        Thats the answer that I always get when I ask for a good gameplay scenario. Uhhhhm... want tanks... someone figure it out...
        Well as I have mentioned, I actually liked tanks in RO2, something similar in RS2 would float my boat perfectly. Anything besides that is a different story, but I'm just hoping for combined arms type gameplay.

        Comment


        • #19
          Originally posted by Gladius View Post
          Thats the answer that I always get when I ask for a good gameplay scenario. Uhhhhm... want tanks... someone figure it out...
          Tbh tanks would probably work pretty well on some bigger surpremacy maps with some large fields or a rice paddy (think a map similar to the outskirts/helicopter path to part of Song Be) or even territories mode on a bigger version of cu chi, lots of distance for some real fights.
          Specs, Nvidia GTX 780 TI, 32gigs of Ram, AMD FX 8350 (8 cores) at 4.00 ghz Windows 7 64bit professional

          HETZER SMASH!!!

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          • #20
            Originally posted by Jpz38 Hetzer View Post

            Tbh tanks would probably work pretty well on some bigger surpremacy maps
            You have two problems. Cobra and RPG. The thing is that the effective range of the RPG is huge. In an asymetric map tanks would be a sitting duck or generally constrained to a certain area of the map. That would result in a static fire support role like in RO2. That's not what tank warefare is really about. It should be about movement and fire.

            Don't get me wrong the anti-tank-infantry role was my main in RO1. I didn't like RO2 so much because the tank/anti-tank thing got so much gimped down. I would be all up for a good combined arms gameplay, I just can't really see that in the bushes of vietnam. That's not tank terrain. And I'm not interested to play a static cannon.

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            • #21
              Originally posted by Gladius View Post
              You have two problems. Cobra and RPG. The thing is that the effective range of the RPG is huge. In an asymetric map tanks would be a sitting duck or generally constrained to a certain area of the map. That would result in a static fire support role like in RO2. That's not what tank warefare is really about. It should be about movement and fire.

              Don't get me wrong the anti-tank-infantry role was my main in RO1. I didn't like RO2 so much because the tank/anti-tank thing got so much gimped down. I would be all up for a good combined arms gameplay, I just can't really see that in the bushes of vietnam. That's not tank terrain. And I'm not interested to play a static cannon.
              Shoving tanks into current maps is an awful idea in my opinion, if tanks are to be implemented, there's going to have to be new maps along with new infantry anti tank weapons such as the LAW. As for the Cobra and RPG, only the Cobra would be a real threat to tanks. The RPG only fires anti infantry high explosive as of now, which is mostly useless against tanks.

              Comment


              • #22
                Originally posted by Arisaka99 View Post
                Shoving tanks into current maps is an awful idea in my opinion, if tanks are to be implemented, there's going to have to be new maps along with new infantry anti tank weapons such as the LAW.
                That idea is so absurd that I didn't see anyone suggest that. I already said maps would have to be specifically tailored around that tank and that is exactly what makes it not really worthwhile.

                Originally posted by Arisaka99 View Post
                As for the Cobra and RPG, only the Cobra would be a real threat to tanks. The RPG only fires anti infantry high explosive as of now, which is mostly useless against tanks.
                You are fantasizing here. The RPG does damage to whatever the game designers want it to. And btw the model of the RPG grenade is that of a HEAT round. "High Explosive Anti Tank". That is a shaped charge for penetrating armor.

                Comment


                • #23
                  Originally posted by Gladius View Post
                  That idea is so absurd that I didn't see anyone suggest that. I already said maps would have to be specifically tailored around that tank and that is exactly what makes it not really worthwhile.

                  You are fantasizing here. The RPG does damage to whatever the game designers want it to. And btw the model of the RPG grenade is that of a HEAT round. "High Explosive Anti Tank". That is a shaped charge for penetrating armor.
                  1) The guy above you literally suggested tanks be put into supremacy maps, on related threads, people want to see tanks on Cu Chi.
                  2) I mean high explosive rounds won't be as effective, I'm not saying they'll not damage tanks just because.
                  3) My bad on the HEAT rounds, an RPG-7 would rip a tank apart.
                  If I were to design a combined arms map, I would probably take away the Cobra and replace the RPG-7 with the RPG-2

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